Following on the heels of this thread, I've been using TableExport, excel and Recursive Tables to create a bunch of rollable tables. However, I'm noticing something when I'm importing tables. Whenever I create a table which has a inline roll as part of one of the table entries, something is happening in the import process which messes up the entry. Instead of parsing the roll, it creates an entry that looks like $[[0]]. I created a test table to show you. Here's the code, after concatenation in Excel: table { }td { padding-top: 1px; padding-right: 1px; padding-left: 1px; color: black; font-size: 12pt; font-weight: 400; font-style: normal; text-decoration: none; font-family: Calibri,sans-serif; vertical-align: bottom; border: medium none; white-space: nowrap; }
!import-table
--TestTable --hide
!import-table-item --TestTable --[[1d6]]
--1
!import-table-item --TestTable --[[1d10]]
--2
!import-table-item --TestTable --[[2d4]]
--3
!import-table-item --TestTable --[[3d6]]
--4
(I just copied and pasted this directly from Excel, and all that extra information showed up - which is the same thing I would do in the chat window, could this have something to do with the problem?) And here's the table it creates. When I go in and edit each entry individually, the table works with Recursive Tables, so it seems like the problem is with Table Export. If it matters, I'm using the 5e Shaped roll templates.