Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

LFP - Dark Heresy 40k Sci-Fi RPG (GOOD ROLE-PLAYERS WANTED)

1510487730

Edited 1510509780
LOOKING FOR SOMEONE WHO GETS INTO THEIR CHARACTER AND ENJOYS ROLE-PLAYING-HEAVY CAMPAIGNS NO PRIOR KNOWLEDGE OF 40K REQUIRED Time : Weekends! Fridays 12:00 - 16:00 or Saturday/Sunday 18:00-23:00 GMT+1. Each week we find out which day most players have free time and arrange for one of those time slots. Rules : Core 2e rules (but fun before rules) Requirements : You don't need to know the rules, we'll take care of that for you. You need to be comfortable with making an ass of yourself while role-playing, just like we do every time we play :). We want you to spend as little time as possible thinking about the rules, and more time on role playing your character and making the game fun for everyone else. We're very welcoming and friendly, and expect to have a nice and open atmosphere when we play. About us We're a group of 3 friendly players and a (genocidal) DM looking for more players, for future fun adventures. We have a focus on narrative storytelling and in-character role playing . Not as many jokes and out of character conversations during sessions, but certainly very liberal with avoiding rules when they get in the way. We've played through a small module called Dark Pursuits, and are now looking forward to new adventures, with one or two added players. The game has a high mortality rate, but we still get attached to our characters and role-play them according to their many... interesting personalities. W40K: Dark Heresy 2nd edition RPG Introduction to Dark Heresy Dark Heresy is a dystopian sci-fi RPG with an emphasis on mystery and the unknown. In Dark Heresy, you play as powerful acolytes, the right hand of the Emperor, tasked with eradicating heresy and corruption wherever it hides. You have the power to take lives, order the orbital bombing of a city, and generally use any means necessary to eradicate hostile forces within the empire of man. The game has rules for insanity, decapitation and general brutality, and you can expect your character to be permanently scarred, or even killed if you're unlucky. As acolytes, you answer to an inquisitor, and are sent on various missions around the universe, to find and weed out xenos and corruptive influences, be they alien or native. Dark Heresy rewards planning, strategizing, role-playing and teamwork, or rather severely punishes the lack of them.. Gameplay Depending on the type of mission, the gameplay can involve investigation, combat, intrigue, or a number of other genres. As the players work for an Inquisitor, most missions involve rooting out heresies or matters relating to them, but the bredth of the game allows for many other missions, including wiping out dangerous gangs, gathering evidence of corruption, or eliminating rogue psykers. System Unlike many RPGs, Dark Heresy uses only 10-sided die, each player requiring at least 2, which can be read as percentile die, used individually, or added together. No other dice are required, although occasionally a player may need to roll more than 2d10, such as when rolling a large amount of damage. Characters have 9 statistics; Weapon Skill (WS) Ballistic Skill (BS) Strength (Str) Toughness (T) Agility (Ag) Intelligence (Int) Perception (Per) Will Power (WP) Fellowship (Fel) The values for these attributes range from 1 to 100, although achieving a score higher than 70 is almost impossible for a normal character with the published rules thus far. Differing by a factor of 10 from the W40K tabletop wargame, average humans possess characteristic scores averaging 30 - 40 is notable, and 50 is a very strong attribute. Player Characters' characteristics statistically average 31, although that can differ due to a number of mechanics, notably the character's homeworld and background. For example, a character from a hive world has a higher Fellowship, but a lower Toughness. Any given action, such as firing a weapon or using a skill, uses the following basic mechanic: Roll percentile die Add bonuses or penalties associated with the action Compare the result to the appropriate characteristic; equal to or lower indicates success; greater than the characteristic indicates failure. With some actions, the amount by which you succeed or fail can determine degrees of success or failure, allowing the GM to further detail the result. Career Path In Dark Heresy , the players pick a career path for their character which is similar to a class from other RPG systems such as D&D. There are 11 career paths in the core rulebook, with a further career path added in the Inquisitors Handbook sourcebook, they are; Adept - A career path devoted to knowledge, logic, and analysis, though they are not very effective in combat and not always good in social inteaction Arbitrator - Members of the Adeptus Arbites are effective both in investigative skills and combat. Assassin - These skilled killers excel in both combat and stealth skills Cleric - Clergymen of the Ecclesiarchy train in a wide range of abilities but excel at motivation and leadership Guardsman - Although this class usually brings to mind members of the Imperial Guard, it also applies to mercenaries and other soldiers; they are skilled warriors who can also operate vehicles Imperial Psyker - This class represents an individual with psychic powers, able to channel the warp to accomplish a wide variety of things. Scum - Criminals, outcasts, thieves, and other miscreants, this class has a variety of useful skills involving stealth and infiltration Tech-Priest - Skilled with machines and technology, they are members of the Cult Mechanicus <a href="http://warhammer40k.wikia.com/wiki/Dark_Heresy" rel="nofollow">http://warhammer40k.wikia.com/wiki/Dark_Heresy</a>
Sounds interesting and although &nbsp;I'm a fan of Dark Heresy myself I think the post is lacking a few details such as when the games would occur and at what time. It can be a make or break even for a huge fan of 40k! If it's in an EU-friendly time I would definitely consider it.
Absolutely. Updated with time. Time : Weekends! Fridays 12:00 - 16:00 or Saturday/Sunday 18:00-23:00 GMT+1. Each week we find out which day most players have free time, and play at that time.
1510515402

Edited 1510515474
Aziraphale
Sheet Author
Hi!&nbsp;I'm interested and I live in GMT+1 time zone so that works well, except I will busy on sundays the coming 2 weeks. I have played dark heresy a couple of times and your description of how you run sessions fits me very well as i fancy roleplay before rollplay.
I may have posted on the older thread, bu I'm totally interested in joining. I'm GMT based (UK) so fitting into the times offered isn't an issue. New to dark heresy but have been an avid 40k fan for a decade and a half. So would definitely join if you still have a free slot.