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[LFP] Running a Double Cross Game

As the topic says, I'm running a Double Cross game at Friday 10pm EST. We just need one more player to get the game off the ground.
I'd definitely be game. I'm a big fan of the system, though it's been a while so I might need to brush up a bit.
Sounds good man, and no problem I'm rusty myself. Here's the link.&nbsp;<a href="https://app.roll20.net/campaigns/details/2700814/double-cross-anyone" rel="nofollow">https://app.roll20.net/campaigns/details/2700814/double-cross-anyone</a>
That's actually not the right link--you'll want the join link instead. You can find it by hitting the "Invite Players" button on the game page, on the right, and copying that link. Also, you might want to PM it to people you intend to invite, as well. It does occasionally happen that someone will click the link, not knowing what it does, and cause all sorts of confusion.
Whoops, sorry bout that. I just woke up so i'm a bit woozy.
1510611184
Gen Kitty
Forum Champion
I just want to make sure you're aware of what you're getting into when you have an open 'join' link out there for anyone to click. You have no control over who is clicking it, no way to prevent griefers from filling your chat logs with nonsense and/or vandalizing whichever map page the Player Ribbon is set to, and no way to tell who has been drawing on your maps. If you do kick someone the join link changes and requires you to edit your post with the new link. This is why we strongly discourage posting open join links. Instead, we encourage you to create a LFG listing , even if you do not enable that listing, and share the link to your listing. When someone posts to your LFG's Listing Discussion forum , in their post a big blue button will appear by their username and all a GM has to is click 'Invite to Game' and an invitation will be sent their way. If you want to stick with an open join link, just be aware of the dangers :)