Hello fellow roll20ers. We're running a small game system which uses 3d6 as a base roll. Though I've easily succeeded to use roll20 to play with this (even special rolls where only the 3rd dice is exploding), I'm getting stuck trying to display critical successes or fumbles for this game. Indeed, the success is critical when all the three dice get a 6, and failure is automatic when all the dice get a 1. Whatever I've been trying: - either roll20 only check per dice (and then display the total green if at least a d6 got a 6, red if at least a d6 got a 1, and blue if d6s got at least one 6 and one 1), - either the formula/command is incorrect. Regrouping dices within curly brackets (like if I was regrouping rolls for kh/kl/dh/dl functions)? Error. Using parenthesis? Not changing the behavior. Nesting the different kinds of brackets? Error or same behavior. I have to say, this is a luxury matter. We'll perfectly be able to run the game without this. Specially when you take into account that each roll only has a 1% to be a critical success or failure :p But, it got me curious to see if I was missing something obvious. :p Has anyone succeeded to get this kind of roll?