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Full body or portrait tokens?

Just wondering - which do folks prefer? Full body tokens, or portrait only tokens? Inquiring minds wanna know.  :) Thanks so much!
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B Simon Smith
Marketplace Creator
I prefer portraits, as when I zoom out I sometimes will lose track of top-down tokens, plus they seem to look better.
B Simon Smith said: I prefer portraits, as when I zoom out I sometimes will lose track of top-down tokens, plus they seem to look better. Coolness - thanks for the feedback, B Simon! Anything else you'd love to see on tokens?
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Brian C.
Pro
Marketplace Creator
Compendium Curator
I use gold-rimmed face/upper-body tokens for PCs, silver upper-body for important NPCs, and silver full-body tokens for everyone else. 
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Ada L.
Marketplace Creator
Sheet Author
API Scripter
I prefer portraits for humanoids, full body for monsters.
Brian C. said: I use gold-rimmed face/upper-body tokens for PCs, silver upper-body for important NPCs, and silver full-body tokens for everyone else.  Excellent - thanks a ton for the info. :) I'll make sure I add some silver-rimmed tokens in all my packs. :)
Stephen L. said: I prefer portraits for humanoids, full body for monsters. Interesting...had not even thought about that. Thanks, Stephen!
i prefer portraits, b/c as humans, we zero in on faces.  there is so much info relayed with just a quick look.  I can describe their build, their clothes, etc, but a portrait really helps convey so much info in a short amount of time.
My group, mostly guys I've gamed with from the 80's, prefers top down.  Reminds us of our Minis without the painting.
Stephen L. said: I prefer portraits for humanoids, full body for monsters. This is my preference as well.  (Full body for PCs as well.) However...  Don't count my answer in your study.  In general, I only buy maps and tiles.  This is because there is so much artwork out there, I just grab what I want from google. Plus I upload large images and use them as tokens so I can click on one and hit Shift-Z to blow it up for the players so they can see it in more detail.
Fenmaer said: i prefer portraits, b/c as humans, we zero in on faces.  there is so much info relayed with just a quick look.  I can describe their build, their clothes, etc, but a portrait really helps convey so much info in a short amount of time. Very true. Thanks a ton for the reply, Fenmaer!  :D
greg said: My group, mostly guys I've gamed with from the 80's, prefers top down.  Reminds us of our Minis without the painting. Yea, I hear ya, greg. Coolness. Very good to know. :D
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Edited 1511040497
Monster Grin Games
Marketplace Creator
Three of Swords said: Stephen L. said: I prefer portraits for humanoids, full body for monsters. This is my preference as well.  (Full body for PCs as well.) However...  Don't count my answer in your study.  In general, I only buy maps and tiles.  This is because there is so much artwork out there, I just grab what I want from google. Plus I upload large images and use them as tokens so I can click on one and hit Shift-Z to blow it up for the players so they can see it in more detail. Gotcha, Three of Swords. Good tip as well. ;)
What I try for with monsters is a set of images that can be made into a rollable table, especially live and dead versions of monsters. As has been said multiple times already, full bodied for monsters, faces for pcs/npcs
I REALLY like a lot of the artwork for the top down minis.  Some really great stuff there.  When I first started, I spent most of my time trying to set everything up with those kinds of tokens.  However, as time wore on, I've found using the face portraits is a lot easier to recognize and figure out what's happening at a glance.  I like to try and make fairly detailed maps, and the top down tokens can blend in and disappear in my maps from time to time, where as the portraits easily stand out no matter what the map is.
Owen H. said: What I try for with monsters is a set of images that can be made into a rollable table, especially live and dead versions of monsters. As has been said multiple times already, full bodied for monsters, faces for pcs/npcs Thanks, Owen. I'm not sure what you mean by a rollable table, however... Would you mind clarifying?
Rob said: I REALLY like a lot of the artwork for the top down minis.  Some really great stuff there.  When I first started, I spent most of my time trying to set everything up with those kinds of tokens.  However, as time wore on, I've found using the face portraits is a lot easier to recognize and figure out what's happening at a glance.  I like to try and make fairly detailed maps, and the top down tokens can blend in and disappear in my maps from time to time, where as the portraits easily stand out no matter what the map is. Excellent - thanks so much for the reply, Rob. Is there anything specific you're looking for in your tokens?
in my case i use a bit of both. i found that if the token is full body i would love it if it was compatible with isometric maps for those times i want to give my players that experience from a top down perspective i like portraits tokens for NPC, PC's and full body for the monsters. for shape chaning monsters i use a roll table with images i upload to create a simple select its face sort of thing.  
lordmage said: in my case i use a bit of both. i found that if the token is full body i would love it if it was compatible with isometric maps for those times i want to give my players that experience from a top down perspective i like portraits tokens for NPC, PC's and full body for the monsters. for shape chaning monsters i use a roll table with images i upload to create a simple select its face sort of thing.   So, I'm sure you folks can tell, but I am relatively new to the site. As such, a lot of what you're talking about there is lost on me, lordmage. What do you mean by isometric maps and using a roll table? Sounds super cool, but I'm kinda lost. :P
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
A roll table token is created by making a table, and placing a token face in each slot of the table. When you press the "make token" button, it crates a token which can have a character assigned to it, but whose face can be changed with a right click menu, or a number of API commands. Very useful for werewolves, mooks with different weapon/armor kits, wild shape druids, or monsters with a variety of appearance options. <a href="https://wiki.roll20.net/Collections#Creating_a_Rollable_Table_Token" rel="nofollow">https://wiki.roll20.net/Collections#Creating_a_Rollable_Table_Token</a>
keithcurtis said: A roll table token is created by making a table, and placing a token face in each slot of the table. When you press the "make token" button, it crates a token which can have a character assigned to it, but whose face can be changed with a right click menu, or a number of API commands. Very useful for werewolves, mooks with different weapon/armor kits, wild shape druids, or monsters with a variety of appearance options. <a href="https://wiki.roll20.net/Collections#Creating_a_Rollable_Table_Token" rel="nofollow">https://wiki.roll20.net/Collections#Creating_a_Rollable_Table_Token</a> Very cool! Thanks!