Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

LFGM and Players for an M&M 3e Emerald City, Freedom City, and/or Hero High Campaign (Sunday, Mondays, Tuesdays, Thursdays, or Saturdays; 8PM-???? EST)

Long time player, and occasional GM, looking to assemble 1-3 groups and GM(s) for some Superhero Roleplaying. I'd prefer to stick with the established Freedom-verse if possible, but am willing to settle for DC Adventures or a third party setting (Any of these set in the "Modern Age" of comics) as well to be able to get this launched faster. About myself: I am a long time Mutants and Masterminds player (since 1e in 2003) and a huge comic book nerd.
I've been looking for a Mutants and Masterminds group to play with and I'm generally available on the weekends, though Saturday is up to my schedule, I'm usually available after 7. Sunday is always available. I'm new, though, so I don't really know how to play or make characters. Would that be a deal breaker? I really want to play.
1510748265

Edited 1510751586
Not really. The Deluxe Hero Handbook has character generator tables, and both versions have pregenerated heroes in them. Beyond that, it's pretty much a modified D&D 3.5/Pathfinder system. It uses only the d20 and has a few "Passive" saves that you don't roll (Basically serves as the enemy's THAC0 to hit you if you were playing AD&D). The biggest pain is in creating your first character entirely from scratch, but the leveling system's point spending follows the same rules and point costs as Character Creation itself.
I recently had to drop from one of my Superhero games due to the GM having scheduling conflicts, so have a few days open. I'd be totally up for a 3e M&M game, preferably on Sunday or Thursday evening EST.
Sorry to hear that. Looks like Sundays would be one of the definite days.
Hello. May I learn what PL, and if the campaign will have local (world) threats or cosmic (galactic/divine) threats- or both? Thank you in advance. ^^
1510837015

Edited 1510839287
Starting PL shall be 10/150 PP. While you will be starting as Local (Emerald City, Sundays) level threats, you will be able to advance to World/Cosmic. If this generates enough interest to spawn a second campaign and gets a second GM as well, i'll be making room for it in the game as well. If both qualifications are met for a third, then a PL 8/120PP Hero High Campaign that'll start off in Freedom City and move to another city after graduation from the Clairmont Academy. Though I doubt that a fourth campaign might be spawned from this, it will be set in Mystery, New Hampshire and use the Supernatural Handbook. (I'm willing to GM the Emerald City, Hero High, or Mystery, NH campaign if need be, but it's going to be the only campaign I GM. As i've been waiting for Freedom City since 3e launched, I refuse to GM that campaign.) The in game starting year shall be 2012 for the initial campaigns. If later interest causes a campaign to kick off after the main one(s) start, it will kick off within the same month/year as the rest of the games instead of rewinding back to 2012.
Hey I would be interested in joining a Monday night game if one should get going.
1511148828

Edited 1511148848
Well, nobody else wants to join in on this experiment as a GM, so i'm going with a single, original city for a game on Earth Prime. It'll still be 3e, but the starting in game year will be 2007. I have the page pretty much ready for the Sunday Game. Here's the address.  Dawn of Heroes