
Triaxus is called the Wanderer because of its irregular and eccentric orbit. It is known for being two different worlds depending on its distance from the sun. At its farthest point, far past the great gas giants, Triaxus is covered by glaciers, endless snow fields and savage predators. At its closest point, it rivals steamy Castrovel for how close Triaxus approaches the center of the solar system, transforming it into a world of vibrant forests, rushing rivers and fertile earth teeming with abundant life. Because of this extreme shift in seasons, Triaxus has two very distinct and very different ecologies. Its current place in the heavens will determine which is the dormant season and which is active. Our current storyline includes a tribal war between 4 tribes and the explorers are in middle to maintain neutrality. After 100 years tension between the tribes of Norris, Magna-kin, Noggat, and Sino finally collapse and war is declare. Meanwhile the Settlers are in the middle of this and the council encourage explorers to remain neutral in this conflict. However alliance of DISH have their own plan in mind. Their goal is to ride out the war and take advantage of all 4 tribes at the end result. Norris are known for water advantage and use their tongues to insert peace or war. Magna-kin are associated with the Magna dragon as they are descendants of the Magna dragons. Fire is their speciality. Noggat strikes at night and likes the darkness as it is rumor they made pacts with the underworld. Sino are samurai and knights defending their territory and promote the importance of honor and loyalty to a fault. Who will merge victorious in this war? Will alliance of DISH’s plan fails? What will you discover in the midst of this. <a href="https://app.roll20.net/lfg/listing/92562/planet-triaxus" rel="nofollow">https://app.roll20.net/lfg/listing/92562/planet-triaxus</a>