Hey, I'm done moving. Guess what that means.
So I think I've been neglecting some of the women in our game, mostly because I've been focusing on the team and that means just Ghost Girl. I decided to rectify that some.

So Charlotte... I'm still playing around with her skirt (and this had originally started a series of art studies to try and figure out the best way to represent the idea I'd had) but I think it's starting to come together. Still working on it though. Expect a couple more iterations over the week/coming weekend.
Alycia is... weird. There's already a pretty solid image of her, so I'm mostly just playing around with details more than any overarching design (though I did add in some Aeryn Sun just because they're already really close in costume design). That gauntlet is where I'm going to put most of the design creativity, so I need to mad science it up. Also, are the tattoos from the Plotagon part of the design, or is that there just for flavor? I could decide and left it out for the time being.
This is my first pass on Pneuma and I feel like I went too much into Distaff Counterpart territory. I really wanted to make sure that there were design similarities between Pneuma and Link (and Otto) since they're all designed by the same person and use the same tech (and combine together), but I don't think I added enough to the design to make it not just feel like "Lady Link." Going to need to work on that some.
Now for some tiny variations.

The biggest change: For some reason I am very taken with the idea of Alycia wearing an old military coat (Dr. Chin's from some job with a two-bit dictator most likely). It says "I miss my dad" and tells some family history (people Dr. Chin worked for). It also seems like something a teen would think is really cool. I'll need to re-read some of Dave's fiction to get some more appropriate designs than this sort of generic greatcoat.
I desaturated GG's colors a little here. I wasn't expected it to grey her hair so much, but that's an easy fix. Better, but still think there's some better design to be discovered to help this look out.
And then I darkened Pneuma's hair to play around with it a little. Doyce made a suggestion for a darker skinned Pneuma a few pages back and I wanted to try it out to see if it made the design pop out more. However, since I was making these changes on the finished image instead of going back into my Photoshop file (sort of lazy on my part, but this was a last minute "oh, I made changes to everyone else" thought) so while darkening the hair was no issue, easily changing the skin tone to something vaguely human was not. Expect a better attempt on my second pass on the armor.