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Maps for purchased modules - a complaint plus a suggestion how to do it better

1511085575

Edited 1511087881
Hi, I want to ask for better maps for purchased modules. I played several modules as a player now and I must say: compared to the maps I put in my games by myself these are often ... bullshit. It seems to be the usual way of working that if a map drawn by the author has a e.g. 20ft. grid it will be implemented as a 20ft. grid - regardless of that it is unusable as a battle map or not. Example: Storm King's Thunder "The Eye of the All-father", a 20ft. gridded map. The big fat red square above the token is the health bar, ridiculous. It is impossible to use a status icon because it would be as big as the whole token because the measure is totally crappy. And the grid is also very poorly alligned as you can see. In this case I suggested for my dungeon master to at least set the grid spacing to 0.25 units (was 0.5 units originally), otherwise we couldn't even move in 5ft. steps on the map (the 20ft. squares of the map contained 2x2 grid squares before instead of 4x4). To show that this can be done (far) better - and easily, you just have to do it right, here is one of the maps of Princes of the Apocalypse I put into my own game: See the difference? A map in roll20 should always have a 5ft. unit, grid = 1 unit, then everything looks like my map. And it is no miracle how to allign them properly by the way. I think it's a shame to pay 50$ for a game with unusable battle maps like SKT above. And this holds true for other modules too. If the map maker used a grid other than 5ft. roll20 always simply put the maps into the modules with an unusable map where you have to small tokens. How to fix this? The simplest way to change this is to enlarge the underlying map image (say it's a 10ft. map, then just enlarge the dimensions by a factor 2). Then the grid can be adjusted and all tokens have to be enlarged to their proper size. The next thing is to scale the dynamic lighting object by 2 or make them new. I did this for the maps in "White Plume Mountain" which I bought. If you want to have a look: <a href="https://app.roll20.net/campaigns/details/2149602/w" rel="nofollow">https://app.roll20.net/campaigns/details/2149602/w</a>... I know, the maps are not the only thing which people are paying for. And the linked texts and the handouts are often great. But I think the maps should be more professional in a purchased module. Best regards, Bernd
1511274144
Brian C.
Pro
Marketplace Creator
Compendium Curator
I also found the maps in Storm King's Thunder to be annoying, but I figured that was because of the "giant" scale of most of the maps. The eye of the all father map is huge if I recall correctly.&nbsp;I did not see the same problem in Tomb of Horrors for example. In that case the 10 ft. map was sized to use 2x2 5ft. grid squares. My guess is that the maps were not a high enough resolution to use a 5ft. grid (or if there was a high enough resolution map available it would be too big to load properly). My guess is most of the content creators here use a 1 sq. = 5 ft. grid (even with larger maps) whenever possible.
1511277127

Edited 1549102103
I also used some of the giant maps and although I have a more "rustic" internet connection it works well. I 5ft gridded e.g. Gracklstugh or Blingendenstone from Out of the Abyss. I think the guys were just lazy. But anyway: maps in roll20 should be battle maps and not just pictures. And those in SKT were unusable. The shame is: it is the same amount of work to do it properly as it is to do it wrong. I put many maps into roll20 and I know what I say. For me that's a reason to buy the maps elsewhere, e.g. at Mike Schley's site and put them into roll20 by myself. That's cheaper by the way ;-)