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Pathfinder BPS Campaign 2 Recaps

Here is where the Season 2 Recaps go. Enjoy!
1497231363

Edited 1508717026
Session 1 The day began quite innocently as I strolled thru my domain. It is a good day; the sun is shining, my ship is repaired, and our enemies are all vanquished. The arrival of our own Lieutenant Orguk distracts Zeektonne from creeping on the (ugly) farmgirls, and informs us that Veric and crew have been captured by something. Naturally, we spring into action and race toward him. Unhappily, we have to sail thru a storm. However, there is ever a silver lining to things: I found an exquisite woman in the water, and I simply had to *ahem* rescue her. Things begin to blur together here, but it appears the foul sea witch had cast a spell upon me, and I was freed when Lieutenant Orguk valiantly dashed to my aid. In clearly lawful retribution for her unprovoked attack, I impale her and she dies. Good riddance. Unfortunately, the mermaids are upset by Orguk’s interference, and they drag him beneath the waves. I dive after him and execute one, but I fail to drag him from their clutches, and they take him into an undersea cave. About this time, I come up for air, and discover that my ship is no longer on top of the water, but beneath it. Hm. Zeektenne informs me that something terrible has occurred during an attack on the ship. Truly, an utter disaster. However, there is nothing to be done but to seek out our companions and allies, so we chase after Orguk, only to be intercepted by sharks, which we promptly butcher. As a man of the sea, I assure you that no shark is a good shark. Upon entering the underwater caves, we discover that there is air to breathe, which is nice, and a snakeman standing guard. I challenge him to a dual, but Zeekten stuffs some cloth in my ears and sends me back into combat. Sadly, this throws off my balance, and Zeekton interferes with my duel by killing the fellow. Oh well, it isn’t MY honor at stake. And nobody else saw that. About this time, we hear a scream, and we dash off to rescue the poor soul trapped in the caves. It turns out to be our very own Rin, who has morphed into a mermaid, has been tied up, and is being used as target practice by the local Nagas. …Kinky. As a sidenote, Zeektenn ought to show more interest in females of her caliber than the ugly farmgirls. In any event, we liberate Rin, and proceed forward. When Rin realizes she has no cloth to put in her ears to defend against the siren song, she starts shrieking a song of her own, and we promptly get jumped by several dozen more nagas. I bravely sought to defend her, but I was overwhelmed by sheer numbers, and my sword was knocked from my hand. Meanwhile, Zeektonne has been thrown into a nearby pool. Without my assistance, Rin is immediately overwhelmed and dragged away. Things begin to turn in our favor when Zekten springs from the water and returns my sword. The fight begins in earnest, and we massacre the snake folk. Sadly, it is not in time to save Rin from being permanently turned into a mermaid. After this occurs, we hear a loud voice boom thru the cave, demanding a cease to the fighting. Clearly, they no longer wanted to waste soldiers against warriors of our mettle. I was all for continuing the slaughter to avenge Rin, but Zeekten decided to be diplomatic instead. Since this didn’t necessarily rule out the option of vanquishing our foes afterword, I agreed, and we proceeded to the Naga Lord. Incredibly, Zeektonne decides to offer them an unspecified favor in return for returning our companions to us. And Rin doesn’t even get turned back to human. In the future, I really must bargain instead of him, he simply lacks the art of the deal. I’m the best dealmaker; you know it, I know it, and the Nagas know it, which is why I negotiated that they recover the items from my sunken ship for free. We load up the flotsam and jetsam of my once proud Stormstrider, and we sail off on Veric’s ship. Fin.
1502149452

Edited 1508717047
Session 2 This particular adventure began one day when we were handling our work on the island, when a High Elf lord approached. He exited his rowboat by walking across the backs of his servants, a move I ought to emulate at some point, and introduced himself as Honias. We learned that, according to the elves, they didn’t invade as we previously thought, rather, Benny invited them. Come to think of it, I can absolutely see Benny trying that in order to gain some sort of advantage. In any event, these pansy elves needed our help saving one of their towns, Hadleigh. Apparently there was a woosh noise, and then people died. Upon our arrival, we headed straight for the tavern. Although I couldn’t hear what was being said, because everyone seemed to find it necessary to converse in Elvish, I did end up with a rather nice wine. All in all, not a loss. After our monkish friend left, a group of town guardsmen came in, and the townsfolk quickly fled. They began to menace us, and so I prepared to fight, only to get knocked out. I shall have to remember this, and enact my vengeance. At a later date. Eventually, we were freed by Zeekton and the Mayor, Owaine Winge. Apparently, these guys had crossed axes on their belts that were supposed to let us know they weren’t official. I mean, really. Do they seriously expect me to put out the effort to learn their culture when I could be resting in the tavern, sipping on excellent wine? Fools. After chatting with the Mayor, who seemed to blame the town’s troubles on the priest who was running against him in the upcoming election, we went to meet the troublesome priest. He was rather slovenly, a disgrace to his own ministry. However, we were able to bully him into giving us the information we needed about Mayor Winge. So we set out to kill the Mayor’s two wyverns. We successfully managed to do so, and put our own friend the priest in position as mayor. [OOC: I'm sorry for the sparse details, my notes got deleted, so I'm doing this all from memory and roll20 chat. Also, how'd I get stuck doing it twice in a row?]
1503282135

Edited 1508717079
Session 3 I was taken by a random mermaid to a random island I had never seen before because she wanted me to find her a cure for her mermaidism. Shortly after I showed up, I was approached by a Pirate looking man and what I would assume to be a monk. They approached me and helped me back to my feet asking why I was there. After I explained, the pirate fellow, who I learned was Eduard James, wanted to hire me to make him volatile ammunition for his catapults. Shortly after that, a mysterious vial fell at my feet and exploded into a green gas, collapsing the ground beneath us and causing us to fall into a cavern. Once at the bottom of the cavern, a large swarm of tiny rats ran past us, and as we advanced further, we stumbled upon something absolutely terrifying: giant rats the size of horses that had lightning coming off of them! In the middle of the room with the giant rats was a large, glowing, valuable looking green crystal. As I stared, perplexed at the rats, my comrades apprehended the foul beasts, though not before I, the hero, was shocked repeatedly by their lightning. Once my heroic deed of the day was done and the rats were dead, I determined with my superior engineering and alchemical knowledge that the stone was the reason that the rats were giant with lightning. I told the other two to get away so that they would be unaffected by the blast and prepared to risk myself for the safety of the other two… I readied an alchemical bomb, and prepared to throw. A few seconds later, and BOOM! The giant green rock was a million shards, I had done it, I had saved them!... but wait… whats going on… ARGHHHHGHGHGHGHGH! Squeek! What happened!? I bomb throw and it go boomboom! Now green rock in arm and me go (Squeek) furry!? Me no know happened…. Me scared… How me be me again? Me no like this… Me no… what that over there? Shiny green! Maybe me cure at shiny green? Me find out…
1505101356

Edited 1508717091
Session 4 -Prior to meeting me: Party walked into a room full of giant horse sized rat things, one came to chat with the party and was promptly squished by the monk. Party proceeded to sneak through without attracting more rat-horse encounters. Came upon a lower level with numerous rat people dragging a person towards a warp stone- Dear Diary that I would write in if I could actually write, This has been a very bad week. I wish I was better at reading maps, first I got lost, then I fell down a hole and got trapped in an underground wasteland. And when I finally thought I got lucky finding food that wasn't hardtack, I get captured by a bunch of rats. I tried to explain to them why I was taking the meat, but their thinking skills are worst than mine. And for whatever reason, they wanted to feed me those strange green crystals that are littered throughout this place. (Side note: Those rats seem to love anything related to the crystals. They carried weapons made of it, and I swear on Sarenrae I saw one gnawing on a large piece. That can't be good for their health and it definitely couldn't be good for mine.) Thankfully, some adventurers helped me escape. (What in the world are they doing down here??) The rat people were rather vicious and caused all of us a great deal of pain, but ultimately we were able to slay some and scare the rest away. Unfortunately, I had another episode, and was going to slay all the rats that were near me but the party intervened. The rat's life was spared, but I can't say the same for the nearby boulder that felt my wrath. It appeared that the adventurers wanted to keep it as a guide and it would have been rude of me to deny them that, especially after they did save me. Of the adventurers, there was a smartly dressed gentlemen, who had rather fancy socks. His rapier work was quite impressive. He was able to parry every melee attack that was made against him. I can hardly imagine someone trying to duel him. I believe his name was Edward, or was it Eddie. I don't quite remember. There was also a small rat (who I later found out was a transmogrified gnome) who was very kind to heal me and his allies. Brady was him name, I think. Oh, he also had some strange wings, which he could fly around with. I am curious on how he got those... He was very quick to throw a potion at the green crystal, which promptly exploded and made the entire area continuously pulse with that green lightning. Before the explosion, I was whisked out of harms way by the final party member. Their tattooed monk. I fear that our interactions will be tense for a long while. It appears that my father has greatly wrong him. I do not know the extent to which my blood has harmed him, but by his reaction to my title and the rubble that once was the cavern's interior, I believe something terrible happened. Zeekton, I am sorry.   For now, we will rest as the monk watches over us. I only hope that I will be able to fully sleep and restore my spells. As for this group of strangers, I shall keep my hood up and try my best not to offend them. Perhaps if I don't bother them much, they can help me out of this place. The Light of Sarenrae please forgive me.  
Session 5 The night passed as the group slept. I kept watch on the cavern below us for any signs of intruders. This newest tattoo of mine seems really beneficial, I do not seem to tire, hunger, or thirst anymore. As the group awoke and packed up their belongings, I made my way over to Beavertooth. After putting him to sleep, I moved him a little bit away from our newest companion, Felara. After everyone was ready to go, we made our journey deeper into the caverns of the Under Isle.  Beavertooth lead us to what seemed to be a caved in entrance. He explained that the ratfolk must have barricaded the entrance up to stop us from delving in deeper. With no other option to us, we needed to break these boulders blocking our way. Hearing that strength and might was needed, Felara stepped up to the plate. After raging out and crushing the boulders to dust, a Mister Edward James decides to just rush into the room with blind courage.  Little did Edward know, he was rushing into the arms of could only be called OgerRats. Two giant beasts with the features of rats were in combat with the arrogant wanna-be lord. I rushed in after to dispatch the left OrgeRat, while Edward fought off the right. After taking out both creatures with some wounds, Fel, still raging, walked into the new area. With no live enemy rats in sight and just Beavertooth there, I ushered him to hide under one of the OrgeRat corpses. After a little incident with Edward provoking Fel, she calmed down and reverted back to her normal self.  A cavern now blocked our path. The only safe means across was a small rope bridge. With Beavertooth crossing with ease, Brady floating across with his wings, and myself running atop of the ropes, the only one left was Fel. I ran back across to assist her by instant transporting us both back, but she declined and used a spell to fly across. I don't know why she doesn't think I like her. It's not her that I had a problem with, it was her Father, whom I killed, in the face, with my fists... a lot.... like a lot a lot.  Anyway, after passing the cavern, what seemed to look like ruins were in sight. The only thing we needed to go past a pit, and then we would be at the ruins. Just a nice and easy walk around. Just a stroll from where we were, to the ruins entrance. Simple right? No. Not with these people. Nothing is ever easy. Edward, decides to yell for Brady to throw one of his bombs down the pit. Yup. Smart. Enter big old tentacle eye beak creature thing.  So much happened so fast, Ill try and make it as simple as possible. Here we go. 1. Fel gets wraped up and taken under the creature by its tentacles. Con damage galore.  2. Brady gets caught and then saved by myself. 3. Edward gets swallowed. 4. Brady gets hit by giant barbs of hurtness. 5. Fel escapes and is raged killing the beast 6. Edward still in the creature, Fel tries to hold beast from falling in pit 7. I dive in after and save Edward 8. Brady dies from the barbs... I couldn't save everyone this time.... I tried so hard. 9. Fel almost dies from the beasts poison  10. Made a potion that saved her. We mourned the death of Brady. It was a loss that hit everyone, but we had to continue on and escape this Under Isle.      
1508728620

Edited 1509403563
Session 5.5  My eyes closed for a second. Opening them back up, I was somewhere new. Looking around, I could see 4 other people with me. No one had any distinct characteristics. Everyone just looked generic. A generic Dwarf, Human, Tiefling, and Aasimar. After some talking, I figured out that the Human was Edward and the Tiefling was Fel. The Dwarf and Aasimar were unknown to me. The area we were in seemed like something straight from the mind. The floor looked to be cloud, but was completely solid. Just ahead of us, there were 4 colored clouded orbs. After some discussion about where we were and what to do, the Dwarf jumped head first into the first colored cloud. I couldn't let him face whatever was on the other side by himself, so I went in after him. The world around me changed. The scenery went from cloud, to the solid grounds of a castle. Looking around, I could see that whoever had claim to this was a wealthy man indeed. Garden to the left, hanging garden thing to the right, some ruin looking rocks that seemed well preserved for looking thousands of years old, the castle its self was impressive alone. But what caught my eye, was the statue in front of the castle. The meditating monk of inner peace. I was briefly aware of everyone else exploring the grounds and castle, but my focus was the statue. Leaping up and landing on the head of the statue, I sat down and began to meditate. I have never known the peace that fell upon me. Opening my eyes, we were all back in the could world. The feeling of peace slowly leaving my body. I will remember that feeling.  (More soon, taking a break)     
Session 6 Coming soon
Session 7 (Will write this up in a bit) -Druids of Malik sent us to find why the Fey are locking them out of the forest -Weird cake in middle of woods by fey. The Oakman (Old Laughing Guy) hid in tree. We talked to him about the danger. -Attacked by giant wolf monster, enslaved butterflies, and Leanan Sidhe ladies -Seek out the evil Unseelie king of the woods who is forcing the fey to stay -I have Words with the King call him out in combat -His first attack wasted as he strikes out and I cast Stay the Hand -Shield Bash and Failed Blind -Allies ambush and strike -The Powers of Torm enlightens my Allies making them strong and smashing the foe -Zeekten with his Monk Training and my assistance destroys the Fey King -And falls over with a wounded fist of Warpstone lodged in his knuckle -The Sidhe return and Zeekten discusses what wood to take to use -Work out a treestride Great Tree in the heart of the Island with Malik and the Dryads.