Well, to give a more concise example of my problem, I'm using Roll20 to host a Pirate Campaign. There is a ship to ship combat where an allied spell caster casts multiple Fog Clouds to blanket the enemy ship. Fog Could's description is as follows: A bank of fog billows out from the point you designate. The fog obscures all sight, including darkvision , beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target). A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round. The spell does not function underwater. So I need to have my players able to see 5ft and no more, while inside the confines of the spell(s), but give clear visibility outside of the effected area. Right now I have the map set with Dynamic Lighting with a single shape outlining the entire effected area. I have the Casting NPC set as a light source with a radius high enough to fill the map. I have my Players set with their "light source" to 5ft (best way I've been able to work vision, have not fully tested all the ins and outs of Rugged Reroll, which is why I asked the question) so that when they cross the line their vision is correct. I need to be able to move the enemies around, guide the players on where they can move, and generally have full visibility for me and total black out for my players. Fog of War and Dynamic lighting had not been working well for me set up wise. unless I'm being a complete blonde Which is entirely possible.