D&D 3.5 I'm trying to get a group Started onSaturdays I have a campaign ready is homebrew just not crazy homebrew
stuff like JapAnime... So Discus Classes and Races with me b4 the game
which i can have like a pre game for the rolling of chars and then give
everyone a basic back round of the history of the land which is based in
forgotten realms but all my own even made a Deity for this ... will
allow plausible classes and such that are homebrew like say you made a
class called Treasure Hunter give me the things for its till level 20 if
u have it figured out that far and if i think its ok and not too
overpowered it's in if its too Overpowered we can always lessen the
power furthermore I also do this with skills like Crafting Lock Smithing
and Repair cause i give Items durability all equipment starts off with
max durability of its kind like a regular leather armor would have
35/35 Durability and as such would like if players added a skill they
thought could be added but asked or talked to me about it 1st also I do
this with feats and spells and such.... Magic Items have no need for
dura as they can not be broken by normal ware and tare if i destroy a
magic item or damage it in some way it will be not of normal means and
as in leather items you would need crafting Tanning for leather items
and such and later on you might even be able to make +1-+5 items with
the help of a caster with no damage to experience if done right.....some weapons Ive added Revolver, Rifle, "Blunderbuss (shotgun)", which
you need the Feat Ballistic Weapon Proficiency which Requires .. Dex15,
Int 13,........ then all the other feats for ranged apply after only
thing about making its own feat is the guns do better damage when they
hit a Revolver 2d6 Range 40ft, Rifle 2d6 Range
120feet , Blunderbuss Scatter shot 2d10 pointblank which is
5ft 2d8 10ft and 2d6 15ft price of Revolver 25g
ammo box of 20 5g Rifle 150g Ammo Box of 20 10g
Blunderbuss 1000g ammo 5 = 50g