Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

2 Players LF DM/Group to play 3.5 or Pathfinder

Hello, me and my friend are looking to play D&D or Pathfinder, any day except thursdays and sundays work for us, and preferably between 4pm EST to 8pm EST. We can whip up character sheets pretty quickly once we find out what system we'll be playing.
D&D 3.5 I'm trying to get a group Started onSaturdays I have a campaign ready is homebrew just not crazy homebrew stuff like JapAnime... So Discus Classes and Races with me b4 the game which i can have like a pre game for the rolling of chars and then give everyone a basic back round of the history of the land which is based in forgotten realms but all my own even made a Deity for this ... will allow plausible classes and such that are homebrew like say you made a class called Treasure Hunter give me the things for its till level 20 if u have it figured out that far and if i think its ok and not too overpowered it's in if its too Overpowered we can always lessen the power furthermore I also do this with skills like Crafting Lock Smithing and Repair cause i give Items durability all equipment starts off with max durability of its kind like a regular leather armor would have 35/35 Durability and as such would like if players added a skill they thought could be added but asked or talked to me about it 1st also I do this with feats and spells and such.... Magic Items have no need for dura as they can not be broken by normal ware and tare if i destroy a magic item or damage it in some way it will be not of normal means and as in leather items you would need crafting Tanning for leather items and such and later on you might even be able to make +1-+5 items with the help of a caster with no damage to experience if done right.....some weapons Ive added Revolver, Rifle, "Blunderbuss (shotgun)", which you need the Feat Ballistic Weapon Proficiency which Requires .. Dex15, Int 13,........ then all the other feats for ranged apply after only thing about making its own feat is the guns do better damage when they hit a Revolver 2d6 Range 40ft, Rifle 2d6 Range 120feet , Blunderbuss Scatter shot 2d10 pointblank which is 5ft 2d8 10ft and 2d6 15ft price of Revolver 25g ammo box of 20 5g Rifle 150g Ammo Box of 20 10g Blunderbuss 1000g ammo 5 = 50g
Wednesday acceptable it's heavy on character development and rping. It starts at 9:30 pm GMT+0. Fighting is not completely necessary all the time.