I looked at this for a while and the closest I came up with was either /roll (d10*10)+d10 or /roll (d10*10)-10+d10 , depending on which error is less offensive to you. T he first roll will give you the same number you see on screen, but it's a number between 11 and 110 which is a pain to deal with. The second roll gives you the right range, but it's different to what you see on the screen (ie, rolling two 5s gives you a total of 45) which kind of defeats the point of using 3D dice at all. And of course with both rolls you get the 3D dice, but they're the same colour and there's no way to tell the two die apart. If there was a way to use conditionals to mess with the first die only if it rolled a 10 , things could be much closer. There'd still be no way to tell the two apart of course, but at least you'd get the right range and they'd match what's on the screen.