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Can I use 3D dice for a percent roll on 2D10?

Is there a way to do a percent roll using 2 d10s with the 3D roller? They would need to be different colors with the "10s" and "1s" each being the same color each time or marked as 10s or 1s.
Not currently.
Is there a reason you cant just use a d100 roll? That is how our groups handles percent rolls.
Yes, of course that's how I will have to generate the number but it would not throw out the nice dice. For D&D based games this is no big deal. However, were we to run our own system on Roll20 where percentages are used for many really important rolls it would be nice to have the fun filled excitement of seeing the 78 roll out when the player needed an 81 to avoid being turned into a newt. Numbers coming up in chat have no soul.
I looked at this for a while and the closest I came up with was either /roll (d10*10)+d10 or /roll (d10*10)-10+d10 , depending on which error is less offensive to you. T he first roll will give you the same number you see on screen, but it's a number between 11 and 110 which is a pain to deal with. The second roll gives you the right range, but it's different to what you see on the screen (ie, rolling two 5s gives you a total of 45) which kind of defeats the point of using 3D dice at all. And of course with both rolls you get the 3D dice, but they're the same colour and there's no way to tell the two die apart. If there was a way to use conditionals to mess with the first die only if it rolled a 10 , things could be much closer. There'd still be no way to tell the two apart of course, but at least you'd get the right range and they'd match what's on the screen.
Nice idea. I used (1d10%10)*10 + 1d10%10 To solve your 110 problem (10 becomes 0) I just need to have it report 00 as 100 to be perfect (other than die color)
It's not the 3D dice, so you won't get to see them clatter around the screen, but you could rig up a pair of rollable tables to display D10s. This way, you could "roll" them on the table and it'd have more soul that just hanging around in the chat bar.
Thanks Dave. I have not explored that feature yet. I will check that out if I have time before our Friday test game after I finish futzing with macros.