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Looking for Players for Pure Orc Game. Pathfinder, every Monday, 5pm GMT+0

Okay since my initial attempt at "linking" some info and hoping i could be lazy failed, i'm now gonna haft to copy/paste the info here... So that is what i'll do: Copy/paste from the main campaign page: Game and the Game Master's Timezone is GMT+0 This is a weekly game and will be played EVERY Monday at 5pm to around 11:59pm. (The only free day I got) Max 5 Players! Players can only be Orcs, NO EXCEPTIONS! What you need: * Skype. * A working headset. * A bunch of humor and seriousness. * Willingness to commit to the game for at least 8 game sessions. * Experience/skill to be able to more-or-less be able to create a character on your own and play it. Please read the "About The Game" Topic/discussion below to know more about the game story Copy/paste from the "About the game" topic: Before posting anything, remember to read everything. --== The first 5-15 minutes of the (in-)game explained: You all wake up early in the morning, the breezing wind is chilly, but the hot sun gently warms you you up. As usual, one or two small clouds reside in the sky, but they always tends to fade away before midday. The sand and stone is rough and hard. Not like desert sand. There is a few dense bushes about which often hide holes for gophers or rabbits or the like. Or maybe a few birds or juicy but foul tasting plants. A few birds can be heard from here and there. You aren't sure, but you think you can still see one or two bright stars still breaking through the bright lit sky. Your bedroll's edges near the ground appear a bit stiff from the biting frost of the night. It's curious how the temperature can shift so radically in this region. Your food is as dry as the sand and is just as crunchy. And it is not known when you'll come across another bunch of nomads or a small village. But that is where the issues start. Orcs aren't liked much, and mistrusted and treated poorly. Nomads, however tends to be fairly neutral, and a very select few tends to open their arms to orcs. I hope the above will make some interested ^_^ Copy/paste from the "Character Creation and Submission" Topic: Wanna join? Create your character and submit the link below. Please keep "chatter" to the "Blah blah" topic ;) Character Creation stats: Game: Pathfinder - <a href="http://www.d20pfsrd.com" rel="nofollow">www.d20pfsrd.com</a> Starting level: 1 Available Classes: Pretty much any class that don't rely on gun powder. Available Races: Orcs, Orcs and Orcs ooh and those green skinned creatures called Orcs. Attributes/stat points: 10 mod points, See below for explanation . Health/Hit Points Acquisition: Full HP on first level. Roll for rest of levels, if you roll less then half of hit dice, reroll! Starting Wealth: 3/4 of max class money. Special Items: You may make either 1 weapon OR one armor Masterwork! 2 Traits max, 1 Flaw (May not use flaw to get another trait) ma. Please use <a href="http://www.myth-weavers.com" rel="nofollow">www.myth-weavers.com</a> for the character sheet. Fill out this form when submitting your character: Player Name: Character name: Character Class: Character Link: Simple as that ^_^ 10 points to put in the MODIFIER... Instead of 10 points to in the base stat, you arrange your mod points with the 10 points. You can have a max of -2 to +4 modifier. No uneven stat points. Enjoy :P
Due to the way that Roll20 classifies campaigns, the one you linked is unviewable for anybody not logged in as you. My recommendation would be to copy-paste the information from there to here.
just wondering, whats up with the whole "Attributes/stat points: 10 mod points, See below for explanation" thing? ya never did put a below :)
FIXING IT NOW! Thanks for telling me!
so to clarify, we are allowed to have a total mod bonus of +10?
as i said: You can have a max of -2 to +4 modifier.
Are those modifiers before or after the racial ones (ex. you have a +4 mod in Strength already, is the +4 stat (+2 mod) counting against that)?
Sounds fun, do you want us to link the characters here or pm them to you?
RogerDeath said: Are those modifiers before or after the racial ones (ex. you have a +4 mod in Strength already, is the +4 stat (+2 mod) counting against that)? Before racials... Flavius F. said: Sounds fun, do you want us to link the characters here or pm them to you? Just link 'em here, please ^^
<a href="http://www.myth-weavers.com/sheetview.php?sheetid=" rel="nofollow">http://www.myth-weavers.com/sheetview.php?sheetid=</a>... Here you go, let me know if i messed anything up, first time making a character on my own.
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are you allowing for 3rd party class bonuses?
Flav, u can either make ur greataxe or ur scalemail masterwork if u want :)
Flavius F. said: <a href="http://www.myth-weavers.com/sheetview.php?sheetid=" rel="nofollow">http://www.myth-weavers.com/sheetview.php?sheetid=</a>... Here you go, let me know if i messed anything up, first time making a character on my own. Yup, you can have two traits and one flaw if ya like
Jon D. said: are you allowing for 3rd party class bonuses? That depends on the bonuses and where they come from...
they are all listed under Orc on d20pfsrd.... and how would u like stats rolled? and ruling on half orc? cause its tech still an orc :)
Thanks for reminding me Jon. :D
and Flav, depending on how stats are meant to be rolled, u may be able to up one or ur -2s to a 0 mod, cause ur currently at 8 and u can have 1 :)
Jon D. said: they are all listed under Orc on d20pfsrd.... and how would u like stats rolled? and ruling on half orc? cause its tech still an orc :) Oh those! SURE! go ahead ^^
and the rest of my questioning donovan?
Hey is there still room for another?
LtCmdCB said: Hey is there still room for another? haven't even decided yet upon whom gets to join yet ^^ but so far it seem like 3 people are signing up, so ya, 2 more slots free Jon D. said: and the rest of my questioning donovan? I tried to keep up... and what other questions i did answer 'em all as far as i can see...
how would u like stats rolled? and ruling on half orc?
Flavius F. said: Thanks for reminding me Jon. :D You can't have used all the money, can you? naaah...
forgot to add the gold :P
Jon D. said: how would u like stats rolled? and ruling on half orc? I told you already, but let me RECAP it... I wrote: 10 points to put in the MODIFIER... Instead of 10 points to in the base stat, you arrange your mod points with the 10 points. You can have a max of -2 to +4 modifier. No uneven stat points. Hope this helps... It's a pure blood ORc campaign... Half-Orcs are NOT pure... No offense to them, but for this game, player only have once race to become. If you have a problem with that, then i suggest another game.
kk, well i was just asking cause it wasnt 100% clear to me so sorry for asking
heres mine <a href="http://www.myth-weavers.com/sheetview.php?sheetid=764281" rel="nofollow">http://www.myth-weavers.com/sheetview.php?sheetid=764281</a>
Jon D. said: kk, well i was just asking cause it wasnt 100% clear to me so sorry for asking So, your not interested or anything?
LtCmdCB said: heres mine <a href="http://www.myth-weavers.com/sheetview.php?sheetid=764281" rel="nofollow">http://www.myth-weavers.com/sheetview.php?sheetid=764281</a> Why did you take "rapid reload (crossbow)" when you use a longbow??????? It seems somewhat redundant 0.o
thank you for reminding me i was having an issue deciding on which to take