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Additional Conditional Success on Dice

Is it possible to compound an extra success (or n successes) given a conditional (e.g. >10)? It's a pain to do the extra success by manually scanning the dice roll results and it doesn't support in-line rolling very well. An example would be: PC rolls 14 dice for an attack roll. Each d10 must exceed 7 for a success. If it lands on a 10, it's two successes. So, if I get three 9s and two 10s (and no 8s or 7s), it should come out to 7 successes, not 5.
Not exactly what you want but you could sort the dice and look for the "10"'s , count them up and add 1 success per 10. /r ?{Dice Pool|0}d10s>7 will give you the dice sorted from lowest to highest /r ?{Dice Pool|0}d10sd>7 will give you the dice sorted highest to lowest You might be able to do what you want with the API stuff, I don't know for sure. But hope this helps a bit.
I know someone had built a rollable table for Exalted for this purpose. If I remember correctly, it just weighted a 10 as two successes. The only thing you had to look for there was botch versus 0 successes.
I believe this is the thread you're refering to Brandon: <a href="https://app.roll20.net/forum/post/283275/exalted-d" rel="nofollow">https://app.roll20.net/forum/post/283275/exalted-d</a>...
Got it, thanks!