Brian H.
said: Indeed it is a nice feature. For my MM3e game, I've got all my PCs' abilities, resistances, and skills set up as attributes, then use ability macros to compile rolls: /em attacks his foe unarmed/em attacks his foe unarmed! /roll 1d20+Close Combat: Unarmed+ Fighting vs Parry DC 24 Toughness to resist! Almost exactly what we've set up for our MnM3 game. And we put @Circumstances in there too, so that a toughness check can be /r 1d20+@toughness+@circumstances. Really speeds things up.