Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account
This post has been closed. You can still view previous posts, but you can't post any new replies.

Attributes can be strings

Not sure if this is common knowledge but attributes can be strings which makes setting up template abilities so much faster and easier.  This saved me a ton load of time.
what and how my good sir
For instance all our PC and NPC template have an Initiative, Perception, Melee roll abilities. So the character template we has a Name, InitiativeMod, and PerceptionMod attributes.  Then the ability macros looks something like /me @Name rolling Initiative /roll 1d20 + @InitiativeMod /me @Name rolling Perception /roll 1d20 + @PerceptionMod /me @Name making a melee attack /roll 1d20 /me @Name does damage /roll 1d10 so instead of having to go into every NPC ability I can just change the 3 NPC attributes and all the abilities update.
You can also create a blank journal entry with a space for a name to remove your name from the /me rolls.
1359811920
Brian H.
Sheet Author
Indeed it is a nice feature.  For my MM3e game, I've got all my PCs' abilities, resistances, and skills set up as attributes, then use ability macros to compile rolls: /em attacks his foe unarmed/em attacks his foe unarmed! /roll 1d20+ Close Combat: Unarmed + Fighting vs Parry  DC 24 Toughness to resist !
Brian H. said: Indeed it is a nice feature.  For my MM3e game, I've got all my PCs' abilities, resistances, and skills set up as attributes, then use ability macros to compile rolls: /em attacks his foe unarmed/em attacks his foe unarmed! /roll 1d20+Close Combat: Unarmed+ Fighting vs Parry  DC 24 Toughness to resist! Almost exactly what we've set up for our MnM3 game.  And we put @Circumstances in there too, so that a toughness check can be  /r 1d20+@toughness+@circumstances.   Really speeds things up.
1359910323
Brian H.
Sheet Author
Nice, Yann!  Consider that idea yoinked. :)
Yoink away, mate. Put the circumstance as one of the token bubbles to make things even simpler.