One of the main aspects of my game is a dungeon that the players can move their tokens on to explore. One of the players mentioned that he can click and drag his token all over the map before finalizing the movement and effectively reveal more of the dungeon than he should be able to see at any one time. I have dynamic lighting and blocked doors, but the player is still able to drag his token down open hallways and back through sections of the dungeon where the doors have been opened (I don’t use fog of war: I want them to be able to get lost in the dungeon). One workaround I thought of is to place down dynamic lighting barriers wherever the party doesn’t have line of sight, but then I’d have to change the dynamic lightning whenever the player moves his token and goes to look around corners. The other option is to prevent players from controlling their tokens at all, but that seems like a very heavy handed approach that also ends up preventing players from making use of token actions (like tracking hit points with them). So does anyone know of a better way to prevent players from doing this and wrecking the dungeon for themselves? Or at least see when a player is dragging his token around like this and slap him down?