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Cartography Shenanigans & Fog of War

Greetings everyone! This topic is about a question regarding (world) map representation. Picture the following: Your party and you have travelled the land of Germany, mapping it out from top to bottom while adventuring. However, although you have never been to the West, where the Reign of France is to be found, you know that it is to be found somewhere in that direction. Sadly, your GM has covered the not yet travelled map with Fog of War, making it impossible for you to read the gigantic writing of "France" over the lands of the West. *ahem* It being like that, is it possible to create a "fog of war-ignoring" writing, so that it can be seen from anywhere? My only guess until yet is to upload writings, set them up as tokens on the "Object & Tokens" layer and give the permissions to all players, but I dislike the fact that everyone could move it. Nevertheless, I have not tested it yet. Looking forward for ideas and tips, Thanks!
If I understand your question, you want to have words that can be read in a part of the map that is otherwise concealed?   Here is one way: Put a plain filled rectangle in a contrasting color on the token layer.  Make sure it is on top to conceal any tokens behind it.  Write your message over the rectangle in a contrasting color.  Reveal just that rectangle from Fog of War.  Players will have to scroll to it to see it.  As a Plus subscriber, you are not using dynamic lighting, are you?  If so, you may have to add a light source and a token controlled by players that "has sight."   When you reveal the area, you can either delete the message and rectangle, or move them to the gm layer.
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Edited 1512828108
Pat S.
Forum Champion
Sheet Author
For me when I do labeling like that, I just type it on the edge of the blackness with an arrow pointing in the correct direction. It is more of a "Here be dragons, that way" type of labeling since they don't know how far into the unknown it is. This lets me move the labeling as they explore until they reach the location and I can change the text to label the location properly.
I'm relatively new to dynamic lighting but here is a thought for using the advanced fog of war setting. Put everything you want to be vaguely discovered on the map layer, and everything they'd only find by traveling there on the object layer. Then move the player tokens around the map uncovering everything while the players are not online. I believe this should leave a shadowy vision of only the map layer where ever you moved the tokens. So if you write "France" and have only general terrain on the map layer, and have towns/event sites on the object layer, the players will only see the map layer in this shadowy reveal, and won't see the object layer until their tokens are moved back within sight of the area. I see only a few problems with this method. One, I'm not sure how you'd restrict the players from moving their tokens around uncovering the map, aside from telling them not to do that. Two, it won't work if the things you don't want them to see yet are part of the same image as the map parts you don't mind them seeing.