The Aaron said: Would it represent the entire map, or some range from the "radar" object, or from some other object? The map is done and visible, the idea is that on the map between star systems, planets and such, there would be those small blinking dots to signify ships. I was going to just use the ships themselves but thought maybe having small blinking dots might give players a better sense of scale since otherwise, it might look like the ships were the size of moons lol. As for how close you would need to be to actually see the blip, I was thinking it would depend on the player's ship. Maybe at first when their ship radar is just basic, you'd only see the blips of other ships at a short distance. Then as the players make their ship better, the range would increase and they'd be able to see farther out. When the player's ship gets close enough, I would switch to a more "zoomed in" map to serve as the encounter and that would have the actual ships. I guess a good example of the system in action would be like something like in Heat Signature, where when you're exploring the map you see the actual heat signature of ships instead of the ships themselves. The difference here being instead of a heat signature it's a tiny radar blip. Example here keithcurtis said: Would it be simpler to put some sort of timer/cycler function into token-mod, to rotate through faces? Probably yeah, that sounds like the easiest way. Again though I have no knowledge of how API works.