
I am playing herogames and i wonder how to write the dice rolls, there are several specialties. Some rolls have two values. One plain old face value - the other one is a "BODY" count. For one die: Result one is 0 Body, Result 6 is 2 Body everything else is 1 Body. A Normal damage Roll is Nd6 and has two results. A) the bodycount B) the sum of facevalues. Examples: 4d6 Result 2, 3, 4, 6 => Body: 5 and Value 15 Result 5, 5, 4, 1 => Body: 3 and Value 15 Result 5, 1, 6, 1 => Body: 3 and Value 13 Skill Rolls are 3d6 and have to be lower or equal a difficulty. For every "two" the roll succeeds the result gets a bit better. 3 is always success. 18 is always failure. The formula i currently use is: /r ((?{Target|0})-3d6)/2 But this is not entirely what i want. Examples: Target 11- Result 14 => failure Result 13 => failure Result 12 => failure Result 11 => 1 success Result 10 => 1 success Result 9 => 2 success Target 20 - Result 18 => failure Result 17 => 2 success Target 1 - Result 4 => failure Result 3 => success How can i get closer to the results i want without using the API?