Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Herogames dice rolls

I am playing herogames and i wonder how to write the dice rolls, there are several specialties. Some rolls have two values. One plain old face value - the other one is a "BODY" count. For one die: Result one is 0 Body, Result 6 is 2 Body everything else is 1 Body. A Normal damage Roll is Nd6 and has two results. A) the bodycount B) the sum of facevalues. Examples: 4d6 Result 2, 3, 4, 6 => Body: 5 and Value 15 Result 5, 5, 4, 1 => Body: 3 and Value 15 Result 5, 1, 6, 1 => Body: 3 and Value 13 Skill Rolls are 3d6 and have to be lower or equal a difficulty. For every "two" the roll succeeds the result gets a bit better. 3 is always success. 18 is always failure. The formula i currently use is: /r ((?{Target|0})-3d6)/2 But this is not entirely what i want. Examples: Target 11- Result 14 => failure Result 13 => failure Result 12 => failure Result 11 => 1 success Result 10 => 1 success Result 9 => 2 success Target 20 - Result 18 => failure Result 17 => 2 success Target 1 - Result 4 => failure Result 3 => success How can i get closer to the results i want without using the API?
1390060948
GiGs
Pro
Sheet Author
API Scripter
You cant do normal damage rolls (Stun and Body calculations) without using the API. You an have it calculating the stun, of course, but you will have to read the dice rolled to calculate Body. You also cant get the skill rolls reported correctly (with special effects on 3 and 18) without using the API.
For the damage rolls you could sort the dice, it would make it easier to total up the body. So for example /r 8d6s will give roll 8 damage dice sorting them in order with the 6's at the bottom and the 1's at the top should make calculating the body done faster.
Thanks for the tips. When asking i did actually forget to include the word automatically. How would a formula look like that puts special effects on rolls? And more broadly speaking - i can not find a full documentation on what is possible in a formula. Is there a full description of it somewhere? I dont mind reading a lot of pages or dacyphering code snippets.
I just found a page about it in the wiki. I was confused at first since there are other pages about dice that are less explicit.
This question can be closed now. There is an active Heroes API community in this thread .