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It's a trap help

December 22 (7 years ago)
I am having a completely stupid bit on my part with trying to figure out how paths work in setting off traps for 5e.  Using OGL and I am probably missing something stupid but I cannot get paths to work at all.  I can get the area traps to work but none that would set off like an arrow trap or something if that makes sense.
December 22 (7 years ago)
Ada L.
Marketplace Creator
Sheet Author
API Scripter
Here's how it's done:
  1. Draw a path on the GM layer.
  2. Select the trap and pull up the It's A Trap menu for it.
  3. Choose the "Set Trigger" property.
  4. From its drop-down field, change it from "self" to "paths" and select the trigger path for the trap. Then hit OK.
  5. Change the "Stop tokens at" property to either "edge" or "none".
December 22 (7 years ago)
in what scenario would one use for path? 
December 22 (7 years ago)
Also curious - is there a way to set up something to do this:


Player is searching for a hidden wall. One of the players being lazy decided to lean on a wall and it triggered a button that shifted that entire square/wall into a hidden room.

Visually I would like to see the player trigger the trap & disappear automatically from the screen. The player will recieve a whisper notification of what happen but the other players are unaware of the event & the trap. The Trap does not spring into the Object/Map layer at all and only activates if the player stops in that square, not while passing through.
December 23 (7 years ago)

Edited December 23 (7 years ago)
Ada L.
Marketplace Creator
Sheet Author
API Scripter
There are many scenarios where  you would want to use a path trigger. Here are a few examples:
  • Monsters jump out from an ambush after they cross a certain point in an area.
  • A pressure plate in the middle of a long hall activates a rolling bolder trap at the beginning of the hall.
  • A trip wire in a room causes the floor to crumble along the perimeter of the room into a 15' wide moat of lava. Not immediately dangerous to whoever triggered the trap, but very dangerous to anyone standing at the edges of the room!
For your leaning against the wall scenario, It's A Trap wouldn't be able to do anything like that. Traps are triggered based on movement of tokens rather than on context of the characters' actions. You'll have to handle that manually.
December 23 (7 years ago)
when you mention the rolling boulder and crumbling floor - is this being "animated" tile by tile as an effect?

Nover C. said:

when you mention the rolling boulder and crumbling floor - is this being "animated" tile by tile as an effect?

Probably not, i use It's a Trap extinsively in my games, and i'm sure this isn't supported just from this api. Maybe with something cobbled together, but i haven't seen it to date.
December 28 (7 years ago)
Ada L.
Marketplace Creator
Sheet Author
API Scripter
No, It's A Trap doesn't directly support any sort of animation. The rolling boulder would just be a boulder token set as the trap, but with its trigger path somewhere further down the hallway. The crumbling floor perimeter could be a series of lava pit tiles moved from the GM layer to the object layer by a TokenMod API command associated with the trap.
January 31 (7 years ago)

Stephen L. said:

Here's how it's done:
  1. Draw a path on the GM layer.
  2. Select the trap and pull up the It's A Trap menu for it.
  3. Choose the "Set Trigger" property.
  4. From its drop-down field, change it from "self" to "paths" and select the trigger path for the trap. Then hit OK.
  5. Change the "Stop tokens at" property to either "edge" or "none".
Sorry for the really belated response.  Anyway when you say draw a path what do you mean by that exactly?  I tried drawing both a filled and unfilled polygon thinking that was it, but it didn't work (or I did it wrong).  

And as one guy asked is there a way to have someone disappear if they hit like a switch or lean against a wall that is a hidden door with a whisper that goes to them?

January 31 (7 years ago)
Ada L.
Marketplace Creator
Sheet Author
API Scripter
It works for either a filled or unfilled polygon. By path I generally mean an unfilled polygon.

It's A Trap can't make a token disappear by itself, but you can set it up with an API command to do that to whoever activates it.
January 31 (7 years ago)
Sweet.  Thank you Stephen