The storm has passed. And though Untergard stands, it doesn't stand tall. Survivors flood the western half of town, while the eastern half exists as little more than bloodstained ruins. The bridge between them, a horrific memory of the storm. Though things have calmed, they aren't peaceful. Supplies fade, fear holds the town, and the empire's soldiers head for their next line. One squad remains. Their captain, a desperate man. Hope comes from a priest of failing faith. While an exhausted mayor tries to hold his fractured town together, an aging soldier takes his place. Each of them questions what's left of they home, as bit by bloody bit, it's taken away. We are seeking one player. There are two other players and one GM. What type of game is this? This game will be roleplay heavy, placing a great focus on character interaction and development. NPC interaction and world integration will drive the story. With that being said, there are no “essential” characters. Players, NPC's, they all hold the same importance. There are no chosen ones, no heroes. You can all die just the same. Player agency is very important and your decisions will effect the world. NPC's have that same agency. However, no one gets something just because they want it. Change must be earned. What kind of GM am I? You can probably tell, but I focus on story. While I enjoy combat, it's pretty useless without a reason. I put effort into characters, scenarios, and locations. I'm pretty decent and improv, so you can expect a decent flow, even if I wasn't prepared for something. I'm not out to kill my players, I'm out to give them some enjoyment. I really want you to feel immersed in the game world. I don't shy away from heavy subjects, but I will never abuse them. If they are included, I will do so in a tasteful way. As for rules, I play with what we need. My number one rule: Don't let rules slow the game down. If they need to get bent to keep going, then okay. I'm not going to throw the rulebook out, but we definitely need to keep the flow up. If a player doesn't agree with me on something, then we can talk about it. I have no issues with listening to players. My sole warning with any experienced player is: We don't do grid combat. I want combat to feel like, well, combat. Hectic, fast paced, and deadly. Environment is important when it comes to fighting. What do you need to play? Nothing. We pretty much have everything you would need to get into the game. You don't have to know a lot about warhammer, this is pretty much our first time playing in the world. You also don't need a lot of game experience. We really don't mind teaching someone how to play. We only ask that you be willing to act in some way. You know, portray a realistic character. You don't need to be good at it either, effort is all we really ask. What kind of character can I make? Well, just about any kind. We'll show you the class list, even walk you through creation if you need it. There are some small rules to keep in mind. While we joke around, break character, or make silly references all the time, our characters are mostly serious. I won't accept outrageous characters. You know, all time heroes, godslayers, immortal horsemen that breath water. In that same way, no one names their child Blood Killzemall. Other than that, it's pretty much up to you. When and how we play. We use discord and roll20. We meet on Thursday nights, 6:30 PST and play until 10:00 PST. We sometimes go longer if we're in the middle of some all important event. However, no more than an hour. That doesn't happen often. Our first game will be next week, the twenty eighth. Interested in playing? Wonderful, glad a wall of text hasn't scared you off. Go ahead and PM me. I work midday, so I might not be able to reply right away. Ask any questions you might have, throw concerns my way, give me a character idea, and include your level of experience. We'll have a little chat, and if all goes well, we'll be playing soon! For those that want to give a character idea, but don't know the setting, it's pretty much just fantasy stuff.