
I'm making a sheet for a game that rolls d100 against a target number, success is a roll equal to or less than the target number. The target number has various values that can bring it above 100 or below 0 but in the system the minimum anything can be reduced to is 5 and the max is 95 (i.e. always a 5 percent change of success or failure). Any thoughts on how I might be able to handle this? I don't seem to see an IF like function and to say the roll is below a number or below 6 to succeed etc. This isn't game breaking, it's reasonable to ask the players just to note any roll as such works the way I say above but it would be nice to have roll notifications not have to be second guessed. Thanks for any feedback