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Turn counter and over time effect managements

2 more ideas to add your long suggestion list Add a turn counter entry in the Turn dialog.  Every time this entry goes by increment a turn counter that every one can see.  We do this now by adding a dummy counter token to the Turn dialog and setting its initiative to 100.  So every time it turns come around we add 1 to the initiative so we know what turn we are on. A separate chat window to just keep track of over time effects.  This would be a window that would be time marked by turn and everyone could type there overtime effects in there so you could manage them and know when they started,  Right now we use the text drawing tool to write all the effects the active effects on the maps and delete them as they expire.  Works but it is clunky.
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Gauss
Forum Champion
As an idea, one thing you could do regarding spells are to have 'dummy spell tokens'. Then place the initiative as 15.1, 15.2, 15.3 etc. The spell would have been cast at 15 and the decimal value is how many rounds it has been active. Still clunky but until we have something that is better it works decently well.  - Gauss
For effects that last a certain number of turns, I have been using the extra character bars.  For example, if a character has a shield effect that lasts 4 turns, I set the lightning bolt bar as 4/4.  Then each time his turn ends, I decrease the bar.  The only thing is, you have to remember that the effect is there and needs to be tracked.  I have overlooked a few of those in the past.
Good ideas will try'em both.  Looking forward to seeing to what comes up.