
Good Initiative, Bad Judgement. Asia Security Group (ASG): a PMC (Private Military Company)
of about 600 employees with headquarters in Kabul Afghanistan. They
take contracts to assist in nonmilitary endeavors, in military
environments. Examples would include protecting US business convoys,
protecting construction sites, watching over US citizen housing on
foreign war torn areas, and other more ambiguous activities. They
operate in Afghanistan, Kazakhstan, Turkmenistan, Pakistan, Iran, Syria,
Lebanon, Jordan, and Saudi Arabia in the Middle East. In Africa they
protect assets in Niger, Chad, Algeria, Libya, Sudan, and the CAR. It’s
the PMCs job to join the operator and the contract, nothing more. Each
employee needs to provide their own gear, weapons, and items they use
in the field.
In recent years after the second Bush war, many powerful and
wealthy American and world companies have taken interest in some of the
poorest and most devastated areas on Earth. Between diamond mines of
Africa, oil pipelines of the Middle East, the pirating around the red
Sea, and proxy conflict between the United States and Russia, there are
Trillions of dollars and thousands of lives on the line.
Amongst the security operators of various PMCs, there are
rumored events of the supernatural. Nothing has been confirmed, and
none of them come from the US.
Your characters are a just another small group that works in
ASG with backgrounds that would make sense. Around half the game will
be a tactical RPG under the CoD rule set with the other chunk of game
time being in the states with family/friends/R&R. No characters can
be Rambo. You’re normal people with sheets that are limited to the
confines of character creation. No attributes can be under 2, only 1
skill can be 4, and no True Friend Merit. The focus of combat will be
on teamwork and doing objectives; attacking and killing at random will
get all characters killed quickly. The focus of non-combat will be on
the effects of war on the characters, their families and loved ones, and
how the supernatural makes everything even worse. I would expect a
large blend of social and physical rolls.
While the game will have its share of combat, the focus of
the chronicle will be on pc to pc relations, pc to npc relations,
character evolution, and moral decay. Books needed will be Chronicles
of Darkness main rule book. I recommend also owning Hurt locker from
NWoD 2.0 line, as well as Dogs of war from NWoD 1.0. Both these books
focus on psychology of war and brutality of conflict. (It should go
without saying, you should actually read the books, not just
have them downloaded from some torrent.) None of the players are
mindless killing machines. Shooting people will have the possibly to
affect your characters. Character sheets can be downloaded from Mr.
Gones.
Games will be Wednesday from 8 pm EST, to midnight over
Discord. Having a mic, and being proficient in English is a must. I’m
certainly not perfect with grammar, but being able to keep up with a
conversation and adding to it in a way everyone understands is
absolutely required. Please send character concepts and questions to me
via PM over roll20 or on Discord at ddickerson#1572.