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Special Effects

1514771332
GiGGles
Plus
Translator
/fx beam-acid @{target|Caster|token_id} @{target|Foe|token_id}  Found this on the WIKI there was also breathe-fire and explode-fire also got beam-fire to work.  What else is there  ???
1514772873
Gold
Forum Champion
Check here on the Wiki docs, <a href="https://wiki.roll20.net/Text_Chat#Special_Effects_" rel="nofollow">https://wiki.roll20.net/Text_Chat#Special_Effects_</a>... There are more that don't appear to be listed so hopefully another user will come along with a full list or link to a listing.
This macro should cover all the base options&nbsp; /fx ?{Type|Beam,beam|Bomb,bomb|Breath,breath|Bubbling,bubbling|Burn,burn|Burst,burst|Explosion,explode|Glow,glow|Missile,missile|Nova,nova|Spatter,splatter}-?{Color|Acid,acid|Blood,blood|Charm,charm|Death,death|Fire,fire|Frost,frost|Holy,holy|Magic,magic|Slime,slime|Smoke,smoke|Water,water} @{target|Source|token_id} @{target|Destination|token_id} The lower case words are the actual commands. Also, Missile doesn't move and the target/destination is just for how the tail faces.&nbsp; Happy Rolling
1514822281
GiGGles
Plus
Translator
Thats Cool Ed.. Does anyone know if things like arrow, rock or what not work too ?
Not by default Shane, but if your GM creates custom fx, you can try some things. Here's a kinda crummy rock effect (the gm would have to create it in game, I think fx are pro only to make and have work in games, though anyone in the game can use them): { "maxParticles": 1, "emissionRate": 1, "size": 15, "sizeRandom": 1, "lifeSpan": 30, "lifeSpanRandom": 1, "speed": 50, "speedRandom": 1.5, "gravity": {"x":0.01, "y":0.01}, "angle": -1, "angleRandom": 1, "duration": 1, "startColour": [50, 50, 50, 1], "startColourRandom": [10, 10, 10, 0.1], "endColour": [50, 50, 50, 1], "endColourRandom": [10, 10, 10, 0.1] }