If you have the HP arranged in blocks like that, it does seem doable. You basically have one set of bottons going up to whatever the reasonable max is in GURPS (20? 25?), and then have that copied 5 more times. (for <0, <-1x , <-2x, etc). But it seems a bit overkill to do HP like that for GURPS - characters shouldnt be dropping below 0 HP that often, and once they are that low, they are often out of action till they recover. A simple number box seems more practical.