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Making Macros take up less space

I'm a pretty big noob at macros. I mostly just fill up the macro quick bar with the common monster attacks and a auto gmroll d20,d10,d8 etc. My question is how to I get my macros down to 1 box in the text chat. Currently most macros look like this in my game: /w gm X monster attacks /gr 2d20k1+y /gr 1d6+z damage But that takes three big boxes in the text chat. I know I could just do: /w gm X monster attacks /gr 2d20k1+y+d6+z damage But I think that is too confusing. Is there a way to use parenthesis or something to condense everything? I will also often have one roll for multiple monsters attacks when I'm not using the special DM rules for handling multiple mobs without having to roll for damage. These macros will look something like this: /w gm 5 zombies attack /gr (2d20k1+3)+(2d20k1+3)+(2d20k1+3)+(2d20k1+3)+(2d20k1+3) /gr (d6+1)+(d6+1)+(d6+1)+(d6+1)+(d6+1) bludgeoning damage I only use the parenthesis to make it slightly easier to differentiate different attacks and damage for each identical mob. Then I just correspond each kept d20 roll with the damage roll. So the first d20 roll's damage is the first d6 and the 5th d20 roll's damage is the 5th d6.  I like doing it this way because it tends to condense all my rolling in the chat windows down by having it be only 3 entries instead of 15. Does anyone have any suggestions? I know there are macros where you click one button and then select which fields for it but I would rather just make individual macros for each monster attack as it doesn't take that long currently and speeds up combat a lot. I know there are a lot of macro tutorial's on this sight but they tend to get too advanced very quickly whereas I just want a very simple macro system to cover 75% of the dice rolls in combat. Thanks a lot
Use inline rolls [[ ]] instead of the /r and /gr  Turn /w gm 5 zombies attack /gr (2d20k1+3)+(2d20k1+3)+(2d20k1+3)+(2d20k1+3)+(2d20k1+3) /gr (d6+1)+(d6+1)+(d6+1)+(d6+1)+(d6+1) bludgeoning damage into  /w gm 5 zombies attack Hitting AC [[2d20k1+3]] | [[2d20k1+3]] | [[2d20k1+3]] | [[2d20k1+3]] | [[2d20k1+3]] for [[1d6+1]] | [[1d6+1]] | [[1d6+1]] | [[1d6+1]] | [[1d6+1]] bludgeoning damage That should clean stuff up nicely.
Ed S. said: Use inline rolls [[ ]] instead of the /r and /gr  Turn /w gm 5 zombies attack /gr (2d20k1+3)+(2d20k1+3)+(2d20k1+3)+(2d20k1+3)+(2d20k1+3) /gr (d6+1)+(d6+1)+(d6+1)+(d6+1)+(d6+1) bludgeoning damage into  /w gm 5 zombies attack Hitting AC [[2d20k1+3]] | [[2d20k1+3]] | [[2d20k1+3]] | [[2d20k1+3]] | [[2d20k1+3]] for [[1d6+1]] | [[1d6+1]] | [[1d6+1]] | [[1d6+1]] | [[1d6+1]] bludgeoning damage That should clean stuff up nicely. Perfect, thanks so much!