
Looking to establish a Friday evening gaming group for pathfinder. I have a few players on board now, but looking to top out at 6 total. Game time would be 6pm Central time Friday evenings (I've got an Aussie player as well, and that's 11am for her on Saturdays in Australia). Launch date could start as early as this coming Friday, depending on how quickly it comes together. See below for campaign setting, feel free to ask whatever you would like to know. "Coles Notes" Two hundred years after the cataclysmic destruction of the great Alumbian empire, spanning two continents and renown for its highly developed culture and infrastructure based on advanced mastery of arcane knowledge, a small group of unlikely adventurers strives to make their way in a world that is beginning to discover itself once again following the great unravelling. Our heroes will find themselves set within a post-apocalyptic world, a culture where mixed races have banded together to form townships, small feudal states, and frontier settlements which continually contend with all manner of wilderness denizens. What can be done to restore order to a ravished, chaotic world, and renew the majesty it once posessed? "In search of the city reborn" Character Types - Due to harsh conditions in a post-apocalyptic setting, adventuring folk have become more hardy, and indeed, only the finest of fit and the resourceful survive. Therefore, characters will start with a 25 point buy for ability scores. Be mindful that although you and the team are stronger, so are the enemies you will face. Characters can start with two traits of the players' choosing, according to Pathfinder rules. Use of tools like herolab for character generation is encouraged. - This game uses official Pathfinder rules and classes (the only thing homebrew is the game world and some monsters). Players may choose from any of the official Pathfinder classes, although some classes may find it difficult to source the tools they need to be effective, at least in early chapters. Please request info for specifics. Gameplay Style - This campaign endeavors to balance roleplaying and combat at a 50/50 ratio. It features an epic storyline, although will play as an open-ended game where the players control their destinies. - The GM is completely objective in that the fate of the players is entirely in their hands. Players will be expected to think strategically and win encounters through tactical excellence. Encounters will be balanced and winnable, but no mercy will be shown to the foolhardy, and sometimes the dice just aren't friendly. - Be sure to roleplay and interact with all NPC's you think would add value. This is a very harsh gameworld, the "mad max" of Pathfinder chronicles. The resourceful and strong survive. Brains as well as brawn will mean your life or your death.