Soooo... here I am again with some a general update and some more info you guys might want to know about before jumping into this: First of all I've decided not to run the campaign on Roll20 anymore (sorry!!!), I'll be doing it all via Skype so there will be quite a bit of theater of the mind involved. I've decided on this because after doing a couple of try outs of roll20 I still feel I would get hung up on the mechanics to much and that it would end up killing the mood... if that's a deal breaker for you guys I totally understand! If not, here are some things you should know about me as a DM and my playing style: I'm doing this for the fun of it-> although I love playing I love DMing even more, I'm no expert at it yet but I guarantee that I put my everything into trying to make original and fun content for you guys to explore. In the end I think we are all here to have a fun time with a group of people who love the game; If you want to play, play-> I know that sometimes stuff happens and someone won't be able to make it but there's no point if a player doesn't show more times than he does. If something does happen let me know as soon as possible so I have time to change what is sort of semi-pre-planned; Be nice-> you would be surprised how often I felt this should have been said before campaigns have started since some people (any gender or age) can have a really bad temper and end up bringing a bad mood to the game by being passive-aggressive or just straight up a-holes, so be nice to each other; We can talk about negative points (after the session!)-> there might come a point where somebody doesn't agree with something that is happening during the session and a decision needs to be made, as DM I'll make a call and that will be it so the session can move on. I am of course more than happy to discuss everything after the session is over and to get some feedback as to how to handle a certain situation that might have appeared in session to come; We can wing it-> I like the rules, they are a nice starting point for us to build everything on... but that's all they are to me "a nice starting point". I really don't like a rules police during sessions and I will most likely wing loads of things during a session to keep a nice flow going and more often than not to turn a tide in the players favor; Homebrew-> I know this is a delicate subject for many people, I have nothing against homebrew stuff, my whole campaign/world is homebrew after all. If there is something you would like to use send it to me and I will take a look at it, if I find something to "broken" we'll discuss it and find a way to make it work (if I don't notice right away that something is to powerful I'll find some sort of way to balance it out); We can wing it 2.0-> continuing this train of thought, I plan many small details and rough storylines but nothing is set in stone, so if your party decides to do something completely unexpected I will go with the flow and we'll see where we take it (if things get to far out of hand I'll probably do a 10min. break to sort some ideas but that's pretty much it); I'm not the enemy-> Can your characters die? Yes, they can indeed! Is that my mission in life? NO! However desperate a situation may seem remember that I'm in it to give you guys a fun adventure to play out, I'm not out for party kills and seeing your characters level up and evolve is one of the most fun parts for me! If anything at all I am the storyteller who is very inclined to help the characters progress :D So if you're still on board after reading all that, here is some info on the campaign (all things that most ordinary people would know and adventurers even more so): As I said, the whole world is set on a planet where the majority lives on flying islands that float over the actual earth (there are thousands of them and they can be drastically different); The actual planet is very hostile and only a very small percentage of this worlds population actually lives there; There be beasts in the clouds! As would be expected the wild life has adapted to the world and there are many flying creatures and certain cloudy areas where huge beasts live and hunt; Not everything is discovered yet, with such a vast world there are many places hidden and yet to be discovered (specially as all islands aren't even on the same height and some can be quite isolated); Infinite races and classes can be found scattered throughout this world; Transportation is very air based as would be expected from such a world, there are a variety of flying ships (some fly due to hot air balloons or other engineering marvels and other through magic or crystals inside them, it really depends on who and where they were build), flying/floating creature or items and also the occasional teleportation device or magical portal; Swords, magic and... guns. Yes, I allow guns in this campaign but nothing modern, they will be in the like of what the pirates used needing to be filled with gunpowder and making them rather slow to reload and fragile to getting wet, but if someone wants a gunslinger type character then be my guest; Although I like the battle parts I do enjoy the story parts even more so I might at times have sessions where there are less fights and more other types of hurdles for you guys to get through; Role-playing is up to each of you, if you don't feel comfortable making voices and stuff that is not a problem, just go for a normal "<character name> tells you this information / tells you she is going to sleep / etc", but if you do like going all out on the theatrics that is more than welcome too!; I don't give out specific experience for a certain amount of enemies killed or who did the final blows etc., I award experience by milestones, so if your party manages to finish a certain part of the storyline you'll get experience or if I find that you all did something unexpectedly heroic I might award extra experience that wasn't planned but is well deserved for your effort. Like this it's not all about going into battle to level up but also about everything else that happens, be it social situations, problem solving or whatever else shows up along the way. So that about sums it up. If you guys are still on board let me know and send me your Skype contact (you can send me a PM if you prefer) so I can add you and we'll discuss further gaming plans there since this is the Roll20 page after all and I won't be using it. Best regards, David