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[5e OGL] List of valid flags for MODS section in Compendium Compatible Inventory?

I've been searching for a list of valid flags that can be used in the MODS line for items, but I'm having trouble locating one on google, and there's no list on the wiki page. Can anyone point me in the right direction?
1515167114

Edited 1534770439
The wiki still needs to be updated post v2.4 release. But here is my list of usable MODS ############### # General ############### Item Type ############### # Armor ############### ac ############### # Spells ############### spell spell attack spell dc ############### # Stats ############### strength dexterity constitution intelligence wisdom charisma ############### # Saving Throws ############### saving throws strength save dexterity save constitution save intelligence save wisdom save charisma save ############### # Skills ############### ability checks #NOTE only updates the list of skills and initiative, does not affect base stat checks or custom skills acrobatics animal_handling arcana athletics deception history insight intimidation investigation medicine nature perception performance persuasion religion sleight_of_hand stealth survival ############### # Attacks ############### Secondary Damage Type Secondary Damage Damage Type Damage Range  Attacks #NOTE: space before and after (affects attack modifier)  Damage #NOTE: space before and after (affects damage modifier)
Hmm. I notice there is one for general saving throws, but not general skills. Any idea why that might be? I know the Stone of Good Luck grants +1 to saving throws and ability checks, so it seems like it's not able to do that second one.
I have no idea why there is no general skill mod. But you could still implement the +1 to skills from the stone of luck by manually  adding each individual skill to the MODS section. Although this would certainly be quite tedious.
I figured I'll just use the Global Skill Modifier box to do it. It looks kinda ugly having it render as Result+1 in the template, but it'll do for now.
Sleight of Hand doesn't seem to work, do you know if it is under a different name?
Sleight of Hand and Animal Handling apparently cause problems with the spaces in the name. However if you use sleight_of_hand or animal_handling, it should work for you. However, I am noticing problems with this. Sometimes it doesn't update the skill modifier either through equipping/unequipping, changing the value doesn't update the skill, etc.
Thanks! that fixed my problems, I don't suppose you know if it's possible to change initiative/ability checks outside of skills
1516115796

Edited 1534770550
Not through the item modifiers, but initiative and general ability checks do have settings that allow you to modify them As of version 2.2 of the character sheet, ability checks can be modified directly through the mods section using the Ability Checks  keyword. Changes specific to initiative must happen through the Character Settings at this time.