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[5E OGL Sheet] [PlusMember] Several Problems after last game. Help Please!

1515138269

Edited 1515138425
After my game tonight, I ran into a lot of issues, and my players are getting a bit frustrated. I'll describe them as best I can. Please help if you can! 1) I'm using 3d Dice with automatic rolling of damage/crits on the 5E OGL sheet. It seems when my players roll, the dice I see on the table often don't represent what is shown in the chat. Sometimes I'll see 2 damage dice rolled, even when not a crit. Sometimes I'll see just 1 damage die rolled, but the number it shows doesn't match the base damage shown in chat. What is going on here? How do I fix this? 2) How do I access and cast a spell from my sheet in a Macro? I'm trying something like this: @{selected|repeating_spell-cantrip_$0_spell} That should cast the first cantrip in the spell list, right? Instead it just echos the text as written to the chat. What am I doing wrong here? 3) I want to announce Player turns. Without API access, is there any way to get the name of the currently highlighted player in the Turn Tracker for a Macro? 4) How do I do a simple skill roll for a specific skill? Say My player wants to make a Stealth check into a Macro. What would they type? 5) One of my characters is a Barbarian that uses Unarmored Defense that lets his AC be 10 + Dex Bonus + Con Bonus + a Shield. How can I make this work? Using normal AC tracking options, his CON doesn't count. If I change AC Tracking to Custom and tell it to use 10+Dex+Con then it doesn't count his Shield. The only way I found to make this work was to use Normal AC tracking and give him a custom item called "Con Bonus to AC" with a +2 AC mod. Is this the best way? Thanks for reading. I appreciate any help you can give to 1 or all questions.
Chris V. said: After my game tonight, I ran into a lot of issues, and my players are getting a bit frustrated. I'll describe them as best I can. Please help if you can! 1) I'm using 3d Dice with automatic rolling of damage/crits on the 5E OGL sheet. It seems when my players roll, the dice I see on the table often don't represent what is shown in the chat. Sometimes I'll see 2 damage dice rolled, even when not a crit. Sometimes I'll see just 1 damage die rolled, but the number it shows doesn't match the base damage shown in chat. What is going on here? How do I fix this? This is because Roll20 cannot know whether you roll a crit or not when you roll. So to be prepared for when a crit is rolled, Roll20 always roll dice as if it were a critical hit. If the roll is not a crit, Roll20 uses the first set of dice that were rolled for the result. Unfortunately the only way to be able to use 3D dice without rolling these extra dice would be to not use the Auto Roll Damage option for the character. 2) How do I access and cast a spell from my sheet in a Macro? I'm trying something like this: @{selected|repeating_spell-cantrip_$0_spell} That should cast the first cantrip in the spell list, right? Instead it just echos the text as written to the chat. What am I doing wrong here? Because you are trying to reference an ability an not just a single attribute, you need to use %{} instead of @{}. %{selected|repeating_spell-cantrip_$0_spell} is what you need 3) I want to announce Player turns. Without API access, is there any way to get the name of the currently highlighted player in the Turn Tracker for a Macro Not that I am aware of, but you could always make a macro that uses the selected token and then on a token's turn you click the character and run the macro to announce the character's turn. 4) How do I do a simple skill roll for a specific skill? Say My player wants to make a Stealth check into a Macro. What would they type? How specific of a macro are you wanting? If it is just macro specific to Stealth, you simply need to access the attribute for the stealth skill (@{stealth_bonus}). If you want to format it using the roll template from the sheet you can simply roll the check from the sheet and then click the up arrow in the text chat to get the code that was used in the last message. If you are wanting a macro that allows the user to select which check they want to make from a list, it is harder to do, but I have a macro that does exactly that if you are interested. 5) One of my characters is a Barbarian that uses Unarmored Defense that lets his AC be 10 + Dex Bonus + Con Bonus + a Shield. How can I make this work? Using normal AC tracking options, his CON doesn't count. If I change AC Tracking to Custom and tell it to use 10+Dex+Con then it doesn't count his Shield. The only way I found to make this work was to use Normal AC tracking and give him a custom item called "Con Bonus to AC" with a +2 AC mod. Is this the best way? This is the best way to do it in my opinion, though I would prefer to call the item Unarmored Defense  since that is what is giving the Con bonus to AC. The problem with this approach is that if the Constitution modifier of the character ever changes, this item must be modified as well. If you wanted to use the Custom AC setting, you would simply need to change the formula from 10 + DEX + CON to 12  + DEX + CON. While this approach makes it so that you do not need to update the formula if the Constitution modifier changes, you would need to update it any time equipped items change that affect AC, such as a shield, ring of protect, cloak of protection, etc.
Thanks Kyle for all the answers! I think you addressed everything. I'll play with it all a bit and reply if something is still an issue. Much appreciated!
If you don't like the extra damage dice, there is an option to turn off automatically rolling for damage.  After the attack is made, if it's a hit, click on the attack in chat, it rolls the dmg dice, which are only what you need.
I didn't have a problem with the extra damage dice, so much as I did the fact that we often couldn't see all of them. For some reason for me and my players sometimes one or more of the 3d dice would disappear, leaving us confused about a discrepancy between the dice on the VT and the numbers shown in chat. I have turned that option off, now.