Thanks for sticking with me, Vince. Vince said: Can you pull values to chat for each of the attributes separately? ie does entering @{selected|dmgbase} or any of the other attributes, post their values as expected in chat? No, but the button is part of a repeating structure, so it actually has some other non-obvious component to it. None of the attributes of a specific weapon show up in the Attributes & Abilities tab of the character, although the formulae for atkdmgtype and atkbonus do. Pulling those just gets me formulae and not values, though. Here's the code for the whole 'attacks' section of the sheet: <div style="position: relative;"> <span>ATTACKS</span>
<div>
<span style="width: 95px;">NAME</span>
<span style="width: 25px;">ATK</span>
<span style="width: 95px;">DAMAGE</span>
</div>
<fieldset>
<div>
<input type="checkbox" name="attr_options-flag" checked="checked"><span>y</span>
<div>
<div>
<span>NAME:</span>
<input type="text" name="attr_atkname">
</div>
<div>
<span>ATTACK:</span>
<select name="attr_atkatt">
<option value="@{str}" selected="selected">MELEE</option>
<option value="@{dex}">RANGED</option>
<option value="0">-</option>
</select>
<span>+</span>
<input type="text" name="attr_atkmod1" value="@{lvl}" disabled="true">
<span>+</span>
<input type="text" name="attr_atkmod2" placeholder="0">
<span>+</span>
<input type="text" name="attr_atkmod3" placeholder="0">
</div>
<div>
<span>RANGE:</span>
<input type="text" name="attr_atkrange" placeholder="Melee" style="width: 170px;">
</div>
<div>
<span>DAMAGE:</span>
<input type="text" name="attr_dmgbase" placeholder="1d6" style="width: 50px;">
<span>+</span>
<select name="attr_dmgatt">
<option value="@{str}" selected="selected">STR</option>
<option value="0">-</option>
</select>
<span>+</span>
<input type="text" name="attr_dmgmod" default="0">
</div>
</div>
<div>
<button type="roll" name="roll_attack" value="&{template:default} {{name=@{character_name}}} {{Attack with @{atkname}=[[1d20+@{atkbonus}]]}} {{Damage=[[@{dmgbase}+@{dmgatt}+@{dmgmod}]]}}">
<input type="text" name="attr_atkname" style="width: 95px;" value="">
<input type="text" name="attr_atkbonus" style="width: 35px; text-align: center;" value="((@{atkatt}+@{atkmod1}+@{atkmod2}+@{atkmod3}))" disabled="true">
<input type="text" name="attr_dmgdie" style="width: 40px;" value="[[@{dmgbase}]]" disabled="true">
<input type="text" name="attr_atkdmgtype" style="width: 40px;" value="@{dmgbase}+((@{dmgatt}+@{dmgmod}))" disabled="true">
</button>
</div>
</div> </fieldset>
</div> Vince said: Can you post a screen shot showing how the roll is only showing as text? I'm not sure exactly what you mean, so I hope this is what you're asking for: As per the code above, the grey display fields that make up the button show the weapon name, the total attack bonus, the damage die (inaccurate) and the damage die plus modifiers (also inaccurate). (STR is +1 for this character.)