
When it comes to designing attack macros, certain weapons often have special qualities the player can tap into to perform special stunts for an additional penalty. So far, I've designed all of my macros with an extra ?{modifiers|0} prompt for special circumstances. But what I'd really like to do is drop in quick rules references into these prompts. I've tried it once and failed spectacularly. So I'd like to see if anyone else who has done this would care to share any tricks they've learned along the way. I'm only a Mentor level subscriber and want to stay within the macro method of doing this. For example, take a Battle Axe from the Witch Hunter game. It's special qualities are Heavy (4) (you have to have a 4 strength to wield it without a penalty) and Versatile (you can take a -1 die penalty to increase the damage by 1 die). Normally, my macro would look like this: //roll [[@{Strength}+@{Melee}-?{Complexity|1}+?{Modifiers|0}]]d10!10>7sd vs @{target|Avoidance}[Avoidance] But what would be really cool to do is something like this: //roll [[@{Strength}+@{Melee}-?{Versatile Weapon: add +1 Complexity for +1d damage. Complexity|1}+?{Heavy Weapon: -1 for every rank below 4 in Strength. Modifiers|0}]]d10!10>7sd vs @{target|Avoidance}[Avoidance] But maybe have it look better on the screen. More player friendly. Thoughts?