
Sorry that I missed the initial thread ( <a href="https://app.roll20.net/forum/post/5576370/slug%7D" rel="nofollow">https://app.roll20.net/forum/post/5576370/slug%7D</a>)... but my Night's Black Agent/Dracula Dossier campaign was on hold. I will say that I follow several Gumshoe/Pelgrane/NBA/Trail boards and hadn't seen this announced anywhere. The NBA sheet really hits the look and feel. But there are some pretty significant issues. Sheet Defaults : There's a GM setting to change the default game system, number of points, and so on. It doesn't work in the sample game I set up. No matter what I set, the default remains a Trail sheet with 16 Investigative points etc. You can change the individual sheets on a one to one basis, but I've had some glitch out and not include the default skill totals--can't come up with any sort of pattern though. Investigative Skill Rolls : If you click on an investigative skill, it rolls a check for you, but investigative skills don't require skill rolls. Spends not Allocated : If you do a roll on a general skill, it allows you to input how much you're spending on the roll and does the roll, but it doesn't remove the spent points from your total which I'd expect it to do. I don't know if that's by intent or a limit to the platform. Cover/Network : In NBA cover and contacts each have a point total for each cover and contact. So if you start with 15 network points, you might spent 5 points to buy a network contact who's a chief detective inspector in Bucharest. Your network now has 10 points, but your detective now has 5 and you need to spend from that contact's mini-pool. Covers work similarly. Right now, there's no place to input a point total on the contact. The sheet accounts correctly for the fact that these skills don't refresh. However, they still have a split current/total which is odd. What I did on my custom NBA sheet was to move cover and network to their own sections, use a single number rather than a current/total, and give contacts and cover a full line. The longer space would allow a point box as well as letting you write something like "Andrei Crudescu, Enforcer for Black Knights Motorcycle Gang" rather than just the name. Cherries : Cherries that offer additional investigative abilities automatically update. For example, 8 points in Medic gives you 1 point in diagnosis. The problem here is that the NBA supplement Double Tap adds additional cherries, so for example, with 8 points in Medic, you can choose the original 1 point in diagnosis or you can choose the "On Your Feet" option to let you assist characters on consciousness rolls. So you may not want that auto-update, particularly because the sheet doesn't allow you to remove the point. I think the colored indicator for a cherry is a nice touch. It might be nice to have a separate section for cherries with a text box, right now I guess I'd toss them in the notes. Weapons : The result here is damage only. It should be relatively easy to combine the attack roll and damage? Can't Delete Blanks : For additional skills and weapons, you press a plus and get a new line, and there's an unlock that lets you delete. However, if you haven't put something in the blank, the delete doesn't work.