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Gumshoe Official - Belated Feedback & Bugs

Sorry that I missed the initial thread ( <a href="https://app.roll20.net/forum/post/5576370/slug%7D" rel="nofollow">https://app.roll20.net/forum/post/5576370/slug%7D</a>)... but my Night's Black Agent/Dracula Dossier campaign was on hold. I will say that I follow several Gumshoe/Pelgrane/NBA/Trail boards and hadn't seen this announced anywhere. The NBA sheet really hits the look and feel. But there are some pretty significant issues. Sheet Defaults : There's a GM setting to change the default game system, number of points, and so on. It doesn't work in the sample game I set up. No matter what I set, the default remains a Trail sheet with 16 Investigative points etc. You can change the individual sheets on a one to one basis, but I've had some glitch out and not include the default skill totals--can't come up with any sort of pattern though. Investigative Skill Rolls : If you click on an investigative skill, it rolls a check for you, but investigative skills don't require skill rolls. Spends not Allocated : If you do a roll on a general skill, it allows you to input how much you're spending on the roll and does the roll, but it doesn't remove the spent points from your total which I'd expect it to do. I don't know if that's by intent or a limit to the platform.&nbsp; Cover/Network : In NBA cover and contacts each have a point total for each cover and contact. So if you start with 15 network points, you might spent 5 points to buy a network contact who's a chief detective inspector in Bucharest. Your network now has 10 points, but your detective now has 5 and you need to spend from that contact's mini-pool. Covers work similarly. Right now, there's no place to input a point total on the contact. The sheet accounts correctly for the fact that these skills don't refresh. However, they still have a split current/total which is odd. What I did on my custom NBA sheet was to move cover and network to their own sections, use a single number rather than a current/total, and give contacts and cover a full line. The longer space would allow a point box as well as letting you write something like "Andrei Crudescu, Enforcer for Black Knights Motorcycle Gang" rather than just the name.&nbsp; Cherries : Cherries that offer additional investigative abilities automatically update. For example, 8 points in Medic gives you 1 point in diagnosis. The problem here is that the NBA supplement Double Tap adds additional cherries, so for example, with 8 points in Medic, you can choose the original 1 point in diagnosis or you can choose the "On Your Feet" option to let you assist characters on consciousness rolls. So you may not want that auto-update, particularly because the sheet doesn't allow you to remove the point. I think the colored indicator for a cherry is a nice touch. It might be nice to have a separate section for cherries with a text box, right now I guess I'd toss them in the notes. Weapons : The result here is damage only. It should be relatively easy to combine the attack roll and damage? Can't Delete Blanks : For additional skills and weapons, you press a plus and get a new line, and there's an unlock that lets you delete. However, if you haven't put something in the blank, the delete doesn't work.
I've had the following two bugs with the official Gumshoe sheet, using the Night's Black Agents version: 1) Adding health rating points does not increase the running tally of general points spent. 2) The pool points for flattery and negotiation are using the same ID and tied to the rating for flattery, so that changing the rating for flattery changes both pools and changing the rating for negotiation changes neither pools. I sent a PM to the author, as was recommended by another thread.
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A few more with NBA: 1) Adding Art History does not increase the running tally of investigative points spent. 2) Melee weapons display their damage as whatever ranged weapon damage you have selected on the ranged weapon tab. 3) With NPC sheets, the "plus" button to add skills does not work. 4) Anything written in the "Notes" section at the bottom of PC or NPC character sheets disappears after the character window is closed.
&nbsp;I'm glad to hear that you're enjoying the sheet! I'm updating the sheet to at least fix the bugs Justin S. has reported. Most of the bugs should automatically resolve themselves, however for the melee weapon bug you might have to open and close the options on existing weapons to trigger the change. Regarding the issues Numtini reported: 1) There is a bug that prevents Firefox from saving sheet defaults most of the time. A fix is going out this week that should resolve the issue. 2) Would it be best to simply remove the roll entirely from investigative skills? I guess all you need to do for investigative skills is spend points, right? Let me know what you think the desired functionality would be. 3) Short answer: the rolls can't really allocate your spends, this isn't something the character sheet can do by itself. This could be accomplished by a companion API script. We may consider releasing a companion script in the future if there is demand for it. 4) I honestly didn't quite understand how covers/network worked in NBA, thanks for explaining! This is too big a change for me to do immediately, but I am adding it to my to-do list. 5) You can re-allocate the free points you receive from cherries (or from any other source, for that matter) by clicking on the "Free Points" button above the ability section (the section has to be unlocked to see this button). I feel like the current system of adding these points automatically is still useful for a good portion of players, so I'd rather not remove it completely. 6) The to-hit rolls were kept separate to allow custom weapons rules that require a different skill roll to hit. I didn't want to lock the player into a particular skill for each weapon (i.e. ranged weapons ALWAYS use Shooting), and making that skill choice select-able is a bit more complicated than you may think, especially when you consider custom skills. We decided in this case that keeping the rolls separate would be a more universal solution. 7) This is just the way repeating sections work. You can't delete an empty repeating section, because it doesn't really exist yet (nothing is saved to the character sheet until there is something to save). If you just leave an empty repeating section on the sheet and refresh the page, you'll notice that that section is gone because it never got saved in the first place. Hope this addresses most of your concerns. Keep them coming!
1) There is a bug that prevents Firefox from saving sheet defaults most of the time. A fix is going out this week that should resolve the issue. I'm using Chrome, not Firefox. 2) Would it be best to simply remove the roll entirely from investigative skills? I guess all you need to do for investigative skills is spend points, right? Let me know what you think the desired functionality would be. I can't think of any reason to have a roll on investigative skills. 4) I honestly didn't quite understand how covers/network worked in NBA, thanks for explaining! This is too big a change for me to do immediately, but I am adding it to my to-do list. NBA isn't so much a ruleset as a set of exceptions to the normal Gumshoe rules.&nbsp; 6) The to-hit rolls were kept separate to allow custom weapons rules that require a different skill roll to hit. I didn't want to lock the player into a particular skill for each weapon (i.e. ranged weapons ALWAYS use Shooting), and making that skill choice select-able is a bit more complicated than you may think, especially when you consider custom skills. We decided in this case that keeping the rolls separate would be a more universal solution. Fair enough, though I can't think of anytime you wouldn't use shooting for the gun, unless you're whacking someone over the head with it, in which case it would have a different damage roll anyway. I guess I'm just used to attack rolls also rolling damage and dealing with exceptions when they come up as Call of Cthulhu, Dungeon Crawl Classics, and D&D do it.
Awesome, all those changes seem to be working. Only thing I would mention is cosmetic, but when I added skills to NPCs, the alignment was a little off, sticking the skill name out of the column a bit to the left: