I do not mean to intrude but I am also experiencing significant amounts of graphical lag using the latest (32.X) Chrome and Chrome Beta. Rolling even a single dice is a painful experience and chugs at about 1-5 frames per second. This occurs when I am by myself in DM mode or Player mode. I'm attempting to create a campaign but noticed the interface is very laggy, which prompted me to try rolling some 3D dice to test... My desktop: Operating System: Windows Windows 7 Screen Resolution: 1920 x 1080 Web Browser: Chrome 33.0.1750.29 Browser Size: 1920 x 955 Color Depth: 24 bit Javascript: Enabled Flash Version: 12.0.-1 Cookies: Enabled Specs: Intel Core2 Quad Q9400 5GB RAM GTX 465 I've disabled all extensions, cleared the cache, etc from the troubleshooting page. The problem does not occur in Firefox 26.0 so I will just use Firefox for now. Oddly enough my i3 M370 laptop with 4GB of memory is pretty smooth with the same version of Chrome Beta. It does have a lower res (1366x768). Console log from Chrome on desktop with slow interface/rolling. ------------------------------------ Consider using 'dppx' units instead of 'dpi', as in CSS 'dpi' means dots-per-CSS-inch, not dots-per-physical-inch, so does not correspond to the actual 'dpi' of a screen. In media query expression: only screen and (-webkit-min-device-pixel-ratio: 2), not all, not all, not all, only screen and (min-resolution: 192dpi), only screen and (min-resolution: 2dppx) TB.setLogLevel(5) TB.min.js:32 TB.setLogLevel(5) TB.min.js:32 OpenTok JavaScript library v2.0.16 TB.min.js:32 Release notes: <a href="http://www.tokbox.com/opentok/webrtc/docs/js/release-notes.html" rel="nofollow">http://www.tokbox.com/opentok/webrtc/docs/js/release-notes.html</a> TB.min.js:32 Known issues: <a href="http://www.tokbox.com/opentok/webrtc/docs/js/release-notes.html#knownIssues" rel="nofollow">http://www.tokbox.com/opentok/webrtc/docs/js/release-notes.html#knownIssues</a> TB.min.js:32 TB.setLogLevel(5) TB.min.js:32 70 app.js?1390231682:21 TOUCH SUPPORTED: false app.js?1390231682:22 USING WEBGL ACCELERATION... app.js?1390231682:22 Switch mode to select app.js?1390231682:17 Initializing new dice engine with ranomness... app.js?1390231682:31 Using random entropy app.js?1390231682:31 window resize app.js?1390231682:33 UPDATE GL SIZE! app.js?1390231682:22 tuts loaded tutorial_tips.js:7 event.returnValue is deprecated. Please use the standard event.preventDefault() instead. Final page load. app.js?1390231682:27 Scan for new plays! app.js?1390231682:27 Auth'ed. app.js?1390231682:27 Go post auth! app.js?1390231682:27 initial setup app.js?1390231682:27 Got players value... app.js?1390231682:27 joining game... app.js?1390231682:27 Player -JDqn83d9dzLpMdoX0z0 is offline... app.js?1390231682:26 THREE.WebGLRenderer 49 app.js?1390231682:10 2WebGL: INVALID_OPERATION: getAttribLocation: program not linked (index):1 8WebGL: INVALID_OPERATION: getUniformLocation: program not linked (index):1 Full load page! app.js?1390231682:25 We have 1 pages app.js?1390231682:27 Deferred finish joining... app.js?1390231682:27 Firebase Online app.js?1390231682:21 refershing page listings! app.js?1390231682:29 handle page changes app.js?1390231682:27 false app.js?1390231682:27 refershing page listings! app.js?1390231682:29 init active page! app.js?1390231682:27 activate page! app.js?1390231682:25 Graphics: 0 app.js?1390231682:25 Paths: 0 app.js?1390231682:25 refershing page listings! app.js?1390231682:29 Reorder by ZORDER app.js?1390231682:25 initiatlizing video chat app.js?1390231682:32 Connecting to WebRTC app.js?1390231682:32 Connected to session app.js?1390231682:32 window resize app.js?1390231682:33 UPDATE GL SIZE! app.js?1390231682:22 autograv app.js?1390231682:33 Finished after going 2 levels deep. app.js?1390231682:31 Roll d6 app.js?1390231682:34 executing group roll! app.js?1390231682:34 creating scene! app.js?1390231682:34 renderer already added app.js?1390231682:34 done with mesh! app.js?1390231682:34 heard external roll! app.js?1390231682:34 Already rendering, can't show dice roll! app.js?1390231682:34 shape is ready app.js?1390231682:34 dice is now at rest. app.js?1390231682:34 returned all current rolls app.js?1390231682:34 all done! cleanup! app.js?1390231682:34 Terminate worker! app.js?1390231682:34