For personal sheets, you'll find quite a bit of them around the internet. For roll20 however, you might want to really focus on setting up the Character Sheets via the interface, especially if you (and your players) plan on using macros. What I did personally was make a TEMPLATE_SHEET with all the fields I wanted in there, then Duplicate it then assign copies to Players, then linking tokens to it. Everyone has it's own little preferences for this but I found that it helped to have a somewhat homogeneous sheets among players, so that if one misses a session, others (or the GM) can run the PC very easily. Keeping all player macros on the sheet also helps. By default, I provide macros for most actions that can be customized during play (via prompts) and work with the advantage/disadvantage system of Next via the TEMPLATE_SHEET so the rest is just for fluff or very character specific stuff like spells, etc. For information, here are all the Attributes I use on the template sheet STR, DEX, CON, INT, WIS, CHA (1st column is for the Modifier, 2nd column is for the actual stat) HP (1st column for current HP, 2nd column for Max HP. This field is linked to the PC token) HIT_DICE (same, 1st for current, 2nd for max. Helps when keeping track of the HD used for healing during rests) TOHIT (usual bonus to melee attack of the PC) TOHIT_RANGE (usual bonus to ranged attack) DAMAGE (usual damage with default weapon, something like D8 or 2D6, etc) DAMAGE_RANGE (usual damage but for ranged weapon) INITIATIVE (usual bonus to initiative) AC (usual AC of the PC. I link this to the token as well so that it's easily visible during play) PROF (current Proficiency bonus) With all that, you can cover most things needed for macros and since all PCs have the same, you can also make your own macros as GM, and using the "selected" option, have generic macros that works for everything. All my monsters are also designed following this exact template, so everything remains coherent within roll20. Takes a bit of preparation, but saves TONS of time during actual play.