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D&D next character sheet

Hello fellow gamers, Im new to roll20 and im excited to host my own game soon but i kinda have a little problem with getting some players a character sheet. I couldn't really find a good player sheet that was editable and convenient so i adjusted a text document i found online to cater to my needs. I copied and paste this into the PC's journal and have them fill everything out. It could use a few tweaks, here and there, (especially the melee and defense section) what do you guys think? any adjustments you would make or corrections? THE LINK
(Insert Text Wall) One rather time intensive (for the GM) method is to pre-create some character sheets in your Roll20 campaign for any players that may join. In that way, you can create Attributes on the sheets that correlate to the various stats you have in your NEXT sheet. The main benefit of this, is that all your players now are controlling sheets that have detailed stats that you can run Macros and Token Actions against. This lets you, as the GM, check your player's sheets for things like Perception, Trapfinding, AC, etc without visually interacting with the player... letting you determine success/fail on checks instead of players pretending to ignore something they failed a roll on. This can also make roll20 interaction easier on your players by setting up their macros for common things for them before-hand, saving them time and confusion if they're not used to Roll20. (end text wall) As far as the accuracy of your sheet, you missed one or two entries, based on the Oct Playtest documents. Gender Class Experience Points Next level Max HP Hit Die Remaining 4x armor slots? Maybe change to armor, shield, Misc. Bonus' Otherwise it's mostly fine.
Here is an example of the one I have been using <a href="https://docs.google.com/spreadsheet/ccc?key=0Ajau9" rel="nofollow">https://docs.google.com/spreadsheet/ccc?key=0Ajau9</a>... If you want, I will come up with a blank copy for you. I like having the character sheets as google docs. When I GM, I've been creating blank copies of the sheet for all of my players and giving them edit rights, that way I have the sheets all in one spot in a consistent format. As a player, not having the character sheet built into roll20 means that I can use the same character in multiple games if I want, and with DnD Next, I'm not really finding that I need macros too badly (at least for low level play, can't really comment on level 8+). I've been making due with 2 macros, one for initiative that puts it right in the tracker, and one for a general D20 check that queries for the modifier.
thanks for the google docs idea I guess it would benefit the players if they could use their characters in diffrent games and not just mine. also I guess I might just take the time intensive route since I want my players to have the easiest time to jumping in and playing my campaign thanks for the advice guys!
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G.
Sheet Author
For personal sheets, you'll find quite a bit of them around the internet. For roll20 however, you might want to really focus on setting up the Character Sheets via the interface, especially if you (and your players) plan on using macros. What I did personally was make a TEMPLATE_SHEET with all the fields I wanted in there, then Duplicate it then assign copies to Players, then linking tokens to it. Everyone has it's own little preferences for this but I found that it helped to have a somewhat homogeneous sheets among players, so that if one misses a session, others (or the GM) can run the PC very easily. Keeping all player macros on the sheet also helps. By default, I provide macros for most actions that can be customized during play (via prompts) and work with the advantage/disadvantage system of Next via the TEMPLATE_SHEET so the rest is just for fluff or very character specific stuff like spells, etc. For information, here are all the Attributes I use on the template sheet STR, DEX, CON, INT, WIS, CHA (1st column is for the Modifier, 2nd column is for the actual stat) HP (1st column for current HP, 2nd column for Max HP. This field is linked to the PC token) HIT_DICE (same, 1st for current, 2nd for max. Helps when keeping track of the HD used for healing during rests) TOHIT (usual bonus to melee attack of the PC) TOHIT_RANGE (usual bonus to ranged attack) DAMAGE (usual damage with default weapon, something like D8 or 2D6, etc) DAMAGE_RANGE (usual damage but for ranged weapon) INITIATIVE (usual bonus to initiative) AC (usual AC of the PC. I link this to the token as well so that it's easily visible during play) PROF (current Proficiency bonus) With all that, you can cover most things needed for macros and since all PCs have the same, you can also make your own macros as GM, and using the "selected" option, have generic macros that works for everything. All my monsters are also designed following this exact template, so everything remains coherent within roll20. Takes a bit of preparation, but saves TONS of time during actual play.
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G. said: make a TEMPLATE_SHEET with all the fields I wanted in there, then Duplicate it then assign copies to Players, then linking tokens to it. This is amazing advice! I will deff try this method first and see how it goes. Have you found any down sides doing it this way? really excited to try this!