I don't even know where to start with this macro, so here I am. One of the people in the campaign is playing an Alchemical Artificer. Their alchemical formulas change damage frequently, like cantrips but more often. I need a macro that I can set into the roll that will check the player's level and change the dice accordingly. In this case, the player's level will be an attribute in the character sheet. I need the macro to recognize things like "Hey, this character is level 4, so his damage for this should be 2d6". The damage for this particular option changes at 4th level, 7th, 10th, 13th, 16th, and 19th. An idea I had was to try to make a formula that derives the number of dice to roll from the level somehow, but I don't know where to start with that. Any help would be appreciated. PS: We don't use the 5e character sheets, we just use the bare bones one.