Wave said: retry point blank mod-200 creds retry damage mod-200 creds should I pay this if so, i dont get what are the parts for, I dont get the mechanic, what book is it from? So to quote the rule book, the failed modifications cannot be attempted again on that attachment . In order to get another attempt, we'd have to buy or construct a new attachment, then attempt the mods on the new attachment from scratch. However, these modifications can be attempted in any order, so if you want to provide a priority list on such attempts in the future, I will follow that. Each modification to an attachment follows the following pattern: 1st mod: 3 difficulty mechanics check + 100 credits 2nd mod: 4 difficulty mechanics check + 200 credits 3rd mod: 5 difficulty mechanics check + 300 credits ... I have a talent that reduces that credit cost by half. I would suggest that the modifications that you absolutely want to have successfully installed go first. The way the parts work is that, based on my mechanics roll to deconstruct the junk we've been finding, Jerry assigns a credit value that I add on to my "parts" inventory. Then, when you guys ask for mods, and don't pay the overhead outright, I can deduct it from my "parts" pool to mod your gear. This is not a rules mechanic, because there is no hard and fast rule provided in the books for how useful materials scavenged from items are, thus we have worked out a rule to approximate how disassembly would work that won't unnecessarily cramp the flow of the story.