
new players welcome, i will roll your guy with you if you need. one of our players has never even heard of DnD as of a week ago. I am currently in the first few weeks of a DnD 3.0/3.5 slightly homebrew
campaign. We are using MythWeavers for char sheets and Roll20 for
dice/chat as well as maps and tokens and such. The setting is
starting out on a newly explored isle taking place in the forgotton
realms setting. Shortly from now the campaign will force the party into souther faerun, then All of Faerun, Kara-Tur, and Zhentarim is open to you. I
have located free detailed maps for the world and each local area
online that will end up being handed out for navigation as you go places
and buy the maps from what cartographers exist. -------------------- The story so far is that a new clan of orc has been found on this isle that identify themselfs with a White Hand for a flag The orcs are far smarter, have far more mages, and are larger and stronger than regular orcs. They are also in incredible numbers. One city has been razed to the ground and others are barley holding on under relentless assault. on the newly settled isle. The orcs have pushed Goblins and Kobolds into service for a long period of time, even managing to get them to join the orc clan and fight in inteligent formations. It has the rest of the races bewildered on how they breed in such numbers, where they are coming from. Some of the orcs have even had magical suicide bomber type tatoos and other strange powers not really had by orcs normally. You can ignore the whole orc problem if you want and go adventuring. There have also been strange black robed figures seen in the night performing rituals, the same figures that are sometimes seen with the orcs. ---------- I grew up
playing DnD and every bioware game ever made. BG1, TotSC, BG2, ToB, IWD,
HoW, IWD 2, NWN + all expacs as well as mod making and heavy DMing on a
mandatory RP server. Most all of the "fantasy" lore i know comes
from drizzet books, elminister books, dnd campaigns, and games. So i am
rather familar with Faerun and feel like i can run a really good
comprehensive campaign. What i dont know from lore can be made up. Currently the party is just 2 friends,
and due to work contraints for one we can play Fri/Sat nights around 7/8
EST until around 1 or 2 am. Sometimes game nights of oppurtunity if
they present themselvs (if he has a day off or something). One is
a Barbarian, the other is a Wizard. There is a 3rd player who is a
druid, though he is new and i am afraid he might be flaky and not show
and end up being removed I would like the party to be aprox 4
players large on a regular basis. So i am looking for 1 or 2 to join. you can play whatever you like. Char gen is fairly generous and how my group played as kids; 6d6 take best 3 and assign for stats, handbook from there. spellcasters get table +2 spells per day and ignores the int table (which is worse than 2 spells for each level even at the best) to allow easier casting. disable device, open lock, and spot/search are class skills for all, so that rogue is not MANDATORY and anyone can play what they want. 5 mages and you can still spot a trap and disarm it. i think that is about it for rule changes. otherwise i go from memory, make shit up, or follow the book if there is a written rule. i dont care to look things up so if presented with a situation i dont know i just decide what feels right, you are free to look it up and correct me if you want, thought often my judgement is the more generous. microphone requiered at least, camera appreciated. new players welcome.