Good spot! I was tired, I knew it was something simple! And you were right about the splash, it was also missing parentheses. As for the 0D8, not entirely sure I follow. It should be working as a scaling macro Total_Level is my Wizard_Level + Fighter_Level.  So currently, it's doing ((((2+5) + 1) / 6 + 0.5)-1) = 0.83D8, as Roll20 automatically rounds up this becomes 1D8, it then adds the other relevant parts (intelligence_mod and global_spell_damage_bonus) Now I have that part working, I was wondering if you may be able to help me with this part - I have modified the crit portion of the macro. It now looks like:  {{weaponcritdamage=Additional [[@{Alaric Gwydion|meleecritdmg1}]] @{Alaric Gwydion|meleedmgtype1} and [[(((@{Total_Level} + 1) / 6 + 0.5)-1)d8]] @{Alaric Gwydion|GFBdamagetype} damage}}  Which (seems to be) working for the damage rolls  - But do you know how to reorder it so that I would have the weapon damage and the GFB damage above the crit rolls?   I've broken down the components of the Macro (below), and I have the GFB rolls above the crit in the Macro, but it still appears in order of Attack Roll, Damage Roll, Crit, Crit (ADV), GFB Damage, GFB Splash.   Ideally, it would look like Attack Roll, Damage Roll, GFB Damage, Crit, Crit (ADV), GFB Splash. It's cool if it's not doable, just me being REALLY picky haha.    Title Card  &{template:5eDefault}  {{spell=1}}  {{character_name=@{Alaric Gwydion|character_name}}}  {{title=Green-Flame Blade w/Sun Blade}}  {{subheader=@{Alaric Gwydion|character_name}}}  {{subheaderright=Melee attack}}  {{weapon=1}}  {{simple=1}}  Attack Part  {{rollname=Attack}}  {{roll1=[[ 1d20cs>@{Alaric Gwydion|meleeweaponcritrange1} + [[@{Alaric Gwydion|meleetohit1}]] + [[@{Alaric Gwydion|global_melee_attack_bonus}]] ]]}}  {{weapondamage=[[@{Alaric Gwydion|meleedmg1} + [[@{Alaric Gwydion|meleedmgbonus1}]] + [[(@{Alaric Gwydion|global_melee_damage_bonus})]] ]] @{Alaric Gwydion|meleedmgtype1}}}   GFB Damage  {{GFB Damage=[[(((@{Total_Level} + 1) / 6 + 0.5)-1)d8]] @{Alaric Gwydion|GFBdamagetype}}}  {{GFB Splash=[[(((@{Total_Level} + 1) / 6 + 0.5)-1)d8 + [[@{selected|intelligence_mod}]] + (@{selected|global_spell_damage_bonus}) + 0d0]] @{Alaric Gwydion|GFBdamagetype}}}   Crit Info  {{weaponcritdamage=Additional [[@{Alaric Gwydion|meleecritdmg1}]] @{Alaric Gwydion|meleedmgtype1} and [[(((@{Total_Level} + 1) / 6 + 0.5)-1)d8]] @{Alaric Gwydion|GFBdamagetype} damage}}   Other functions  @{Alaric Gwydion|classactionmeleeweapon}} @{Alaric Gwydion|ro_melee1}  @{Alaric Gwydion|classactionmeleeweapon}