Bast L. said: Heya. That's a link to the campaign, rather than to a listing. As such, we can't post in the forum threads there until invited, which I'll guess from the thread titles was not intended. Just in case you're not sure how to make the listing, here's a picture: Hope that helps. Also, I'm interested in the game. I've recently tried running a Rules Cyclopedia game with some 5E friends, but it's so wildly different (I started with 2E, but I'm used to 5E), that we had a tough time getting through it. Primarily, the extreme lethality is what made it kinda rough. Players were dying to single hits from kobolds, meanwhile, they were finding treasure hordes worth tens of thousands of gold in caves (they fought the kobolds and bandits in their lairs) and instantly leveling from them. It's very strange, and I'm not sure I was running it correctly. I like a more lethal game than 5E, where it's impossible to die, but RC is a bit extreme. Still, high stakes can make things more fun. I think if I ran it again, the players would get max hp at first level. I wanted to go by the book though, so I didn't use house rules like that. Another strange thing: despite searching through the book, I could find nothing on percentile strength, which I figured must have come later, yet the module I bought, B1: In Search of the Unknown, had a hireling with percentile strength, and I'm pretty sure that's the first module which came with the first box set. I'm curious how you intend to rule for demihuman levels: will the game allow the optional rules that let them advance beyond x (9, 12, whatever)? Hey, thanks for clarifying! I've updated the link so it goes to the listing, thanks again! I've also sent you a link to join! Regarding Percentile Strength, it's an AD&D thing, doesn't exist in D&D RC. That hireling you mentioned is a bit of an anomaly. I wonder if that module was intended for AD&D? The modules were supposedly cross-compatible with minimal adjusting, because back in the day TSR had two lines of D&D: basic and advanced, with material being printed for both simultaneously. No clue though :P As far as demi-humans and level caps, it's a little different in D&D RC. Dwarves top off at 12th level, Elves at 10th, and Halflings at 8th (remember that at these levels their saving throws are maxed out which is much better than what humans get). Even though they stop gaining levels, their Attack Rank (aka attack bonuses) continues to increase plus they get access to weapon mastery and additional combat maneuvers (so basically they don't ever stop progressing, they just don't gain as many levels, in addition their saving throws max out much faster too). On page 266 of the RC though is a variant rule enabling them to progress to 36th level just like humans. It's suggested to use the rule with caution as it can upset the balance of the game (who would want to be a puny human when you can be a demi-human and get the best saving throws at lower levels plus have no limits on levels?). I'm kinda on the fence but if it wouldn't affect game balance then I wouldn't have a problem with demi-humans having no level limits. Regarding HP and combat lethality, it's that way on purpose. The game tries to encourage clever and intelligent play (people like yourself!) over brute force (although sometimes it comes down to sheer brute force). At lower levels, characters are very vulnerable, and death can happen. It's those same high stakes that make it so rewarding when the character that you cleverly played manages to survive and eventually become a ruler (or even a god!). I'll probably allow max HP at first level, and likely either allow Thieves to have two hit dice at 1st level or just use the d6 for hit dice instead. Getting XP from loot might seem like a strange mechanic nowadays, however it was well deserved because usually if you were raiding a treasure lair, it was very heavily guarded and your party definitely had to employ some very clever tactics in order to defeat the enemies because combat usually just wouldn't cut it (forgive the pun lol). Thanks for showing interest, I'll be glad to have you aboard!