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Replacing TrackerJacker built-in turn tracking with TurnMarker. Taboo?

1517009357

Edited 1517015601
I believe that with the open scripting and other threads I have seen that it is acceptable to do this, however I did not want to steal any intellectual properties or anything like that.  The reason that I am asking is that I like the turn marking abilities and appearance (Icon denoting whose turn it is, commands, and Inline chat box with built in EoT command) of TurnMarker and would like to use that with the capabilities of TrackerJacker .   So my question is basically in the title but I would also appreciate a professional coders opinion on whether it is doable, worthwhile and would it be better to add TrackerJacker to TurnMarker or vice versa.  Has this been done already by anyone? Is it a simple coding process or would it be tricky?  I don't have any knowledge of JavaScript and very basic coding skills in general ( A little bit of C+, HTML, and VB ).  I really enjoy the VTT aspect and abilities that are offered by Roll20 and wouldn't be opposed to learning the skills necessary to code but would appreciate the help and advice available here in the meantime. Thanks (again), Adrian
Paging The Aaron Are you receiving this transmission? OVER...  i am sure it can be worked out 
1517029869
The Aaron
Pro
API Scripter
hahaha. There's no taboo about doing that and you are free to use whatever you like from released API (caveat: you might need to check the license in some things like TrackerJacker, I'm pretty sure the author left the community based on some licensing, but definitely you can do it for your own use.) It's probably easier to make TrackerJacker look like TurnMarker, rather than the other way around.  Good luck! =D  Ask any questions you have.
Thank you. I suppose being new to API scripts I would want to ask, what do you use for your coding?  Is Notepad+ sufficient or do you recommend something else? Or do you code in the API sandbox?  Are there any coding resources you would recommend?  And where would I look to learn about the licensing for TrackerJacker?  Is a compiler necessary? Sorry but those are all I can think of right now  :) Thanks in advance for your help and I hope soon I will be knowledgeable enough to give back to the community instead of just taking.
I still hope that Turnmarker will be able to keep track of conditions.. one day... hopefully. ;)
1517040904
The Aaron
Pro
API Scripter
What I use is probably not something you’d want to get into casually (but Vim is the greatest text editor EVER!), Anything that does syntax highlighting (abd preferably linting) should be fine. Notepad++ or Sublime Text or whatever.  Look for some courses on JavaScript. I’ll see if I can remember to dig up a link to previous posts about it tomorrow. I tend to point people toward Node.js sources as it’s nearer to what the API is like. (Though don’t go overboard.with the mode stuff.) The license should be at the top of the file.  javascript is interpreted, no compliment needed.  Ravenknight: me too!  So much to do...
1517050712
Andrew R.
Pro
Sheet Author
You should really use a programmer editor while writing API scripts or character sheets. 
1517051819
Jakob
Sheet Author
API Scripter
Andrew R. said: You should really use a programmer editor while writing API scripts or character sheets.  Not sure what a programmer editor is, but Notepad++ really has everything you'd need for writing sheet or API scripts.
1517063642
The Aaron
Pro
API Scripter
Lots of good discussion and suggestions here:&nbsp; <a href="https://app.roll20.net/forum/post/5283017/slug%7D" rel="nofollow">https://app.roll20.net/forum/post/5283017/slug%7D</a>
1517074456
Brian C.
Pro
Marketplace Creator
Compendium Curator
Visual Studio Code is also very, very good.
It looks to me as though it's acceptable to modify this script. * This script is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This script is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. So do you run the script in the sandbox of a test game to test it out?
1517119337
The Aaron
Pro
API Scripter
Yup!&nbsp; I have a game (well, several, actually) set up just for scripting.