
This campaign is a plot driven evil campaign. There was a beginning, and there's already a pretty good idea of what the end is going to be (even though it's far off), and the DM intends to lead us to it. There's room for personal exploits to an extent, and definitely character growth, but as a character in a story. This isn't a sandbox, so think about what kind of character will fit, and will be malleable enough to adapt should situations change. We're evil not in a particularly chaotic or lawful fashion. We're kind of incidentally evil, in a way, if that makes sense. Events in our pasts drove us to evil, made it acceptable, but so far it's not a way of life. There's room for other forms of evil, and plenty of leeway for background within the context of the story . We work for an organization known as the Dark Nova. They are a mysterious military sect affiliated with the abyss, who consort with demons, and are trying to undermine the glorious capital of Daedaeron. We serve them. We began as simple mercenaries, seeking gold and fame. We are now enlisted, ranked, and admitted into the inner circles. We still don't know a lot about why these machinations are happening- glimpses of the truth are scarce- but we intend to find out. One of us journeys on a quest to find his personal destiny, and it just so happens the Nova offered an avenue of extreme opportunity- but does he trust them to deliver him safely to significance? The other fights for personal gain, plain and simple, and deeply harbors a resentment against someone in his past that he one day hopes to divest with great violence. He expects the Nova will transform him into an instrument of power. All the while, there are undercurrents, hints that Daedaeron isn't as glorious as it seems, and the Nova's evil has grand designs. There's an epic struggle taking place; over what is not yet known. I'm a player in this thing, so I'll phrase it all again for clarity. This is a participatory system ( participationism read the quote block). There's a plot, and plenty of it. The world goes deep, and there are many secrets. However, characters and their players may have to get creative in RPing ways for things to flow and follow- not all the time, but some of the time. You may be placed in a situation where you need to invent new motivations in order to stay within the parameters of the story. It's not perfect, but that's what it is, and when we've gelled, we've had a lot of fun. The story's not bad and the DM is a pretty cool guy. Just make sure you're on board with the expectations. In his words, "If you're not here to serve the Dark Nova, maybe you should leave." In my words, "If you're not here to test the limits of your flexibility as a character and improvisation as a player and work to create and solve an epic mystery together, then this just isn't the game you were meant to play." We also do a fair amount of RP out of session, on the forums, if you're into that! Characters start at level 11. All themes and backgrounds are open, but you know cheese when you see it. We currently have a bugbear ranger and a githyanki monk who are pretty well optimized. We just lost a half vampire warlord and a drow avenger. Obviously, we could use some leaders, controllers, and defenders. Diplomats and arcanists are especially welcome. That said, the DM's pretty good at tailoring encounters to party composition, so go wild. We're currently on the verge of joining a pretty serious engagement between Nova and Daedaeron, so take your pick of reasons you might have been summoned by the Nova to participate, or just happened to be in the crossfire and decided to come aboard. Honestly the more spontaneous you can be, the better you're going to go with the flow. I'm super willing to respond to any questions, so have at me. At this moment, we're pretty set on the time for the game, so unfortunately I can't make adjustments there. We use skype for voice chat. Doug