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LF 1-2-3 Players D&D4e 830pmEST Thursdays

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Edited 1390548944
This campaign is a plot driven evil campaign. There was a beginning, and there's already a pretty good idea of what the end is going to be (even though it's far off), and the DM intends to lead us to it. There's room for personal exploits to an extent, and definitely character growth, but as a character in a story. This isn't a sandbox, so think about what kind of character will fit, and will be malleable enough to adapt should situations change. We're evil not in a particularly chaotic or lawful fashion. We're kind of incidentally evil, in a way, if that makes sense. Events in our pasts drove us to evil, made it acceptable, but so far it's not a way of life. There's room for other forms of evil, and plenty of leeway for background within the context of the story . We work for an organization known as the Dark Nova. They are a mysterious military sect affiliated with the abyss, who consort with demons, and are trying to undermine the glorious capital of Daedaeron. We serve them. We began as simple mercenaries, seeking gold and fame. We are now enlisted, ranked, and admitted into the inner circles. We still don't know a lot about why these machinations are happening- glimpses of the truth are scarce- but we intend to find out. One of us journeys on a quest to find his personal destiny, and it just so happens the Nova offered an avenue of extreme opportunity- but does he trust them to deliver him safely to significance? The other fights for personal gain, plain and simple, and deeply harbors a resentment against someone in his past that he one day hopes to divest with great violence. He expects the Nova will transform him into an instrument of power. All the while, there are undercurrents, hints that Daedaeron isn't as glorious as it seems, and the Nova's evil has grand designs. There's an epic struggle taking place; over what is not yet known. I'm a player in this thing, so I'll phrase it all again for clarity. This is a participatory system ( participationism read the quote block). There's a plot, and plenty of it. The world goes deep, and there are many secrets. However, characters and their players may have to get creative in RPing ways for things to flow and follow- not all the time, but some of the time. You may be placed in a situation where you need to invent new motivations in order to stay within the parameters of the story. It's not perfect, but that's what it is, and when we've gelled, we've had a lot of fun. The story's not bad and the DM is a pretty cool guy. Just make sure you're on board with the expectations. In his words, "If you're not here to serve the Dark Nova, maybe you should leave." In my words, "If you're not here to test the limits of your flexibility as a character and improvisation as a player and work to create and solve an epic mystery together, then this just isn't the game you were meant to play." We also do a fair amount of RP out of session, on the forums, if you're into that! Characters start at level 11. All themes and backgrounds are open, but you know cheese when you see it. We currently have a bugbear ranger and a githyanki monk who are pretty well optimized. We just lost a half vampire warlord and a drow avenger. Obviously, we could use some leaders, controllers, and defenders. Diplomats and arcanists are especially welcome. That said, the DM's pretty good at tailoring encounters to party composition, so go wild. We're currently on the verge of joining a pretty serious engagement between Nova and Daedaeron, so take your pick of reasons you might have been summoned by the Nova to participate, or just happened to be in the crossfire and decided to come aboard. Honestly the more spontaneous you can be, the better you're going to go with the flow. I'm super willing to respond to any questions, so have at me. At this moment, we're pretty set on the time for the game, so unfortunately I can't make adjustments there. We use skype for voice chat. Doug
if u can make it 9 pm im in lol
Hi David, We will definitely keep you in mind. 9 isn't a terrible stretch. I suppose I should also post notice to anyone interested that we do tend to run late fairly often. 2-3am EST is common and we have run later. You're not required to stay for the duration, but it's more fun if you do. Any idea what you might want to play, David?
I'm willing, I'm in PST but 530pm fits with my schedule for thursdays. I can usually be relied on to stay until 2am EST most nights. I would likely want to play a mage, probably of the nethermancer variety if that wouldn't be a problem.
I live in central time (an hour behind) and have open evenings. So that all would work for me. Also I'm totally good for skype and know how to make a character though I lack access to DDI. I'm good at any role though I flavor fluff over and RP over optimization persay.
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Edited 1390569436
Hoob
Marketplace Creator
Well, this time lines up with mine perfectly, considering I'm currently living in Melbourne. And an evil campaign fits the kind of character I want to play really well (a tiefling infernal hexblade). I'd love to join if you can make room for me. I've already got a level 1 character sitting in my folder, it's just a matter of levelling it up and adding some gear. Are we assuming the standard amount of wealth for level 11s?
@Nathan - Would be very interested to see a brief backstory sketch and a skeleton char sheet if you can manage it, if not, story's fine. I like the nethermancer idea and it should jive with the Nova no problem. Good pick. @Shah - Sounds good. DDI isn't a requirement. Would you mind sketching a brief backstory/character concept? At this point, if I could push you toward a leader or someone else with healing/buffing, that would be sweet. But by all means make what you want to play. @Hobo - Just because we have 2 strikers already, I have some reservations about adding a third, but I realize Hexes are versatile so it could work, especially if we get a volunteer leader. And yes, we are starting with standard wealth for level 11.
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Hoob
Marketplace Creator
I'll happily shift to another concept if the party setup needs it. I guess we'll see what other people want to play first. Oh, also, are you using Themes and/or Backgrounds as part of character creation?
Yes. They're all open, pending approval. More likely to be approved if they're not obviously broken and they fit your fluff. I used Auspicious birth for HP and mercenary, for example, because it just fit.
No problem, I'll get one of each to you shortly.
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Hoob
Marketplace Creator
I haven't quite got my entire backstory down yet (I'll probably have a decent idea worked out sometime tomorrow), but I'm thinking if I do end up going with the Hexblade concept, I'll probably play to stereotype and go with Infernal Slave as a theme, and Accursed lineage for the background. Fairly typical tale of a cursed bloodline leading to my character being bound to serve whatever evil deity/demon happens to fit the campaign due to mistakes further up the family tree. That'd likely be the source of their power as a Warlock, too. I'm thinking it'd be a case of a character who's evil out of necessity rather than a major fault of character. It's pretty cliche, but I think it's got potential for interesting character development.
Since this is an evil campaign could I have a succubus character? I have the idea she is more into murder than lust and was cast out from her sisters, she would be Malfactor I believe or Sorcerer.Although since she loves Murder might make her a fighter.
I'm going to go ahead and say Nathan's concept is accepted. The nethermancer is a great addition and exactly the kind of creative and functional addition we're looking for. We need 1-2 more. One of them really should be a leader. I'll give Shah some time in case he wants it, but for the time being, gimme some leader pitches. @Hobo, I like the concept. It's cookie cutter, but it's definitely something that will work within the story. I really hope we can get a leader as that would pretty much balance the cost of 3 strikers. @Vernon, unfortunately I think we've met our quota for strikers. I'll keep you in mind if someone else falls through, but leaders and defenders are getting priority at this time. Feel free to pitch a new design and thanks for your interest.
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Hoob
Marketplace Creator
Well I knocked out a sheet last night, for if I do end up going with the Hexblade. <a href="http://www.scribd.com/doc/202094500/Hex-Blade" rel="nofollow">http://www.scribd.com/doc/202094500/Hex-Blade</a> May well end up making some tweaks to it, but I think this is how it'll stay more or less. Tried to go for a lot of mobility stuff because if I'm stuck in chain it's probably a good idea to not be rooted in place all the time. Still tried to take up as many dramatic fire and brimstone powers when possible though, to keep to theme.
Looking good Hobo. I've forwarded your info to the DM. Come on folks. I realize that evil and healing aren't exactly a common combination, but it can be done. A puppeteer who is trying to learn to pull the strings of life and death, and uses his party to experiment. A revenant who intends to drive his party ever onward toward some goal he failed to accomplish in life. Or a simple warlord who realizes that his ends are served by keeping a tight knit crew together, and alive, to rape and pillage. There's also this tasty build <a href="http://community.wizards.com/content/forum-topic/3043991" rel="nofollow">http://community.wizards.com/content/forum-topic/3043991</a> that I would love to see in action.