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Making a loot generator, starting with coins. How do I automate the process to make it clean for player use?

I'm trying to make a useable button for my players in roll20 that allows them to basically be the one who pulls the trigger on their loot generation. Step one has been, how do I even make a working loot table for basic coinage? I've been pulling straight from my DMG for a simple individual loot table which ideally would operate like this: Player pushes button, player sees amount of coinage he finds. In the background the coinage he finds on our 0-4 cr monster is explicity DMG 1d100 for CP, EP, SP, GP, and PP. I've figured out how to make the rollable table to determine which coin he gets and it's got it's own neat little token, unfortunately when I call it through the macro the token doesn't get displayed but the rest of the mess does. When I call it through the macro it's just the name. Problem 2: I can't figure out how to roll each set of loot's own set of dice. CP being 5d6, SP, 4d6, EP and GP 3d6, and pp 1d6. Problem 3: the above solution breaks down when I start getting multiple loot types. WHAT I WANT TO KNOW: How do I make a rollable loot table that displays everything ingame that the player needs to know, but hides all the background math/tables rolled on?
Also, why isn't there just an option in rollable tables by default to add in a set of dice rolls based on the result?
if im understand your question correctly u wanna make some loot able and be able to&nbsp; have your players roll on them? the best way i seen that done is having a lil more work on your end and making loot table and nesting marcos i dont know if im allow to link you tube vid here but&nbsp;<a href="https://www.youtube.com/watch?v=vyuIA8F0OdA" rel="nofollow">https://www.youtube.com/watch?v=vyuIA8F0OdA</a> would be a good youtube video for that&nbsp;
&nbsp;for problem #2 u&nbsp; u might wanna do something like this maybe?
Yeah, would you mind sharing the macros like the ones in your pictures? I'm curious to see how those are set up.
I'm thinking I'm going to have to make it a two part thing.&nbsp; Let them push a button saying "I want to loot a body / room / open chest / etc etc etc" and have that button whisper me my nested macro along with a perception and investigation check from their character and a d100 roll all basically behind the scenes. The Perception/investigation check and the d100 should give me a lot of use out of one button, then I can just nest any relevant buttons into that macro for what that player declared he wanted to do and I can have the human element on my side make up for what the macro's can't do while keeping the magic for the players
Can I use the Helper Functions as a free user?
or would roll queries be useable somehow for this? I'm not the most programming oriented minded person so if there is a way, it's not obvious to me :(
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Edited 1517265436
/w gm &{template:npcaction} {{rname=coins}} {{description= [[5d6]] copper [[4d6]] Silver [[3d6]] Ep [[3d6]] Gp [[1d6]] Pp}} <a href="https://wiki.roll20.net/D%26D_5e_OGL_Roll_Templates" rel="nofollow">https://wiki.roll20.net/D%26D_5e_OGL_Roll_Templates</a>&nbsp; if u wanna get more detailed with ur templates this is where u would wanna look
u can do roll queries but&nbsp; for every different queries a box is going to show up&nbsp; and if u have 5 queries the player is going to start getting bored plugin in all the data as for helper function that something i dont know&nbsp; &nbsp;i think u can work with it but as of right now i havent found a way to use it to help my games. as for the loot table im not sure what the best way to do that is either as useing a table is nice but u cant do [[]] rolls so that make it a lil more difficult to set up the marco