
I'm trying to make a useable button for my players in roll20 that allows them to basically be the one who pulls the trigger on their loot generation. Step one has been, how do I even make a working loot table for basic coinage? I've been pulling straight from my DMG for a simple individual loot table which ideally would operate like this: Player pushes button, player sees amount of coinage he finds. In the background the coinage he finds on our 0-4 cr monster is explicity DMG 1d100 for CP, EP, SP, GP, and PP. I've figured out how to make the rollable table to determine which coin he gets and it's got it's own neat little token, unfortunately when I call it through the macro the token doesn't get displayed but the rest of the mess does. When I call it through the macro it's just the name. Problem 2: I can't figure out how to roll each set of loot's own set of dice. CP being 5d6, SP, 4d6, EP and GP 3d6, and pp 1d6. Problem 3: the above solution breaks down when I start getting multiple loot types. WHAT I WANT TO KNOW: How do I make a rollable loot table that displays everything ingame that the player needs to know, but hides all the background math/tables rolled on?