Honestly I have found a lovely combination of using FoW and Dynamic lighting on the same map. I put dynamic lighting so players can only visually see their own light, unless there are torches or lighting in the environment, I make those visible to everyone. But if someone gets sent through the portal I can then reveal the area they were teleported to by removing FoW, and only that player can see it 'cause no one else can use his light source, (I started doing this mainly because I disliked having to trace out everything for the dynamic lighting, except columns/obstacles. So instead I just turn the dynamic lighting option on, but don't actually draw anything on that layer. and I also turn on Fog of War in rooms that if a players light shines in, they're allowed to see. (Cuts down on having to trace walls on the dynamic lighting layer. Although, I have thrown in a line or two if 2 people are on different sides of the same wall, but it just takes throwing in 1 line in the dynamic lighting layer. I'm not sure if I worded all that confusingly, but if you understood it, I hope it helps.