
Hi, everyone. I just started experimenting with Rollable Tables and Macros, hoping to set up for a Star Wars game, which uses custom dice. Now, I've created the Rollable Tables, but due to the formatting involved in running a Rollable Table, it's annoying and cumbersome to write out a full dice pool, because it ends up something like this: /r 3t[A] /r 2t[D] /r 1t[B] And so on, in this example, I used the Ability, Difficulty and Boost dice; there are several more dice in the Star Wars RPG, but this is a very basic roll. So I created a macro to do it for me, that works very neatly. It looks like this: /roll ?{Ability Die|0}t[A] /roll ?{Proficiency Die|0}t[P] /roll ?{Boost Die|0}t[B] /roll ?{Setback Die|0}t[S] /roll ?{Difficulty Die|0}t[D] /roll ?{Challenge Die|0}t[C] Those are all the dice (except the Force dice, but that's irrelevant atm). This launches a prompt for each dice uping using the #Dicepool macro I made, which is actually extremely handy and quick to use. There's one problem though; It still displays all the rolls that includes 0 dice . Is there any way to stop it from doing this? I would like it to simply not display the results for those rolls that does not include a dice. Is there a way to do this? Also, since I am using pictures to display from the rolls, instead of numerical values, is there a way to hide results of 0? Every roll I make, whether it includes any dies or not, ends with " = 0", which is just useless space that I would like to get rid of. I would be immensly grateful for any help anyone can give me, and I hope I've made everything clear. If anything's confusing, just ask.