System : D&D 5th Edition | Homebrew Added (Optional) | We use  ROLL20.NET  to play our games and communicate on Discord!  LFG Listing :  The World of Ohr Living Campaign   Player Count : ∞ | ∞ - 200  Current Players  | 10  GMs   Game Times : T/F/S/S (CST) - EU & ASIA TIMES | PLAYER MADE SCHEDULES | DROP-IN & DROP-OUT GAMES  LF : GAME MASTERS & PLAYERS WHO WANT TO TAKE PART IN A LIVING CAMPAIGN!  Discord Link :  <a href="https://discord.gg/gpzZAAD" rel="nofollow">https://discord.gg/gpzZAAD</a>    We are looking for motivated role-players, game masters, and world builders to join us in creating a living and breathing world.       Setting Information  :  The World of Ohr is a very different setting from what you're used to. Its world is harsh and unforgiving and it really doesn't take much to end up dead. In fact, it's painfully easy, especially if you attempt to create characters that you would normally play in standard fantasy settings, where you're a mighty hero who's able to handle any challenge and smite evildoers by the dozens. In this game combat is always extremely dangerous. Be aware that many people will not hesitate to lie to you, steal from you, or betray you, should they see fit. Use your head, be careful of what you say, and always look out for yourself, because no one else will. One final thing to keep in mind is that you are not expected to beat every fight you're offered. There is no shame in walking away if it means you live to fight another day. Optional fights are usually the hardest, so don't jump at the first opportunity to be brutally murdered.  If you choose to be a magic user you are going to have a much more difficult and possibly a less enjoyable experience versus playing a martial class or a class that uses magic sparingly. This is a warning that magic users in our games should want to focus on role-playing and figuring out exciting ways to use the characters in the world. Magic is ridiculed, mistrusted, and sometimes, outright dangerous. Some spells have been changed to have more lengthy casting times, more expensive components and reducing the utility that some spells offer. Player characters are not meant to practice high-level magics on a regular basis, or cast spells as their only means of combat.   SETTING THEMES  :     Individualism  - Rebellion against the natural order of the world. If someone has to rule, why shouldn’t it be you? Characters are adventurers, heroes, larger than life. At least they think they are. They should want to throw out the rules of society to make an ideal life for themselves.   Grimness and Realism  - A grim, realistic setting, but with fantastic elements like monsters, magic, and gods. Monsters, truly dangerous foes, should be limited in their uses. There should be a focus on the darkness of humanity. A man can be just as deadly and cruel as any monster.   Hate & Violence  - This is the nature of the world. Violence is a way of life in many places of the world, and one should often apply dark anthropomorphism when dealing with monsters and obstacles that impede the character’s lives. These enemies should be enemies who hate but must be hated in return.   Helplessness & Hopelessness  - When facing the cosmic horrors and star-demons that have flooded into the world, every victory is always only ever going to be a minor setback to the enemy. Victories are temporary, and they will almost always pay a price for it.   Unanswered Questions & Sanity’s fragility  - The reality of the world bends at the will of the King. Those who try to understand it will often go insane.   Sword & Sorcery  - A focus on fast-paced action and the quasi-mythical world. The stakes in this world are personal, the danger often confined to the singular moments that the players are experiencing. The characters are not heroes that are interested in saving the world. They want to live in it. To rule it.  --------------------------------------------------------  The Grand City of Kaastark rests within a caldera, its homes and inhabitants obscured by what the locals call the "sleeping mists." Visitors are greeted by 60ft of smooth, stone wall circling the entire perimeter of the city and can enter through four cardinal gates evenly spaced out along the wall. Smoke and steam pour out of every crack in the foundation and wash over the sides of the walls, immediately producing light beads of slick condensation on the goods and clothes of those unfortunate enough to come into the city wearing anything other than light armor. Looking up at the tops of the gates reveals the tanned, stern faces of the Redguard, clad in crimson and white linen robes bound with golden cords, as they survey the intended with a halberd crooked in their elbows.   Looming over the stone defenses, a massive tower of obsidian cradles an iron brazier whose flame whips violently in the spring breeze. Upon passing through the gates, it would become clear that the tower sits atop a large temple sinking beneath the burbling waters at the foot of the caldera. Smoke billows forth from between the columns of the temple, weaving its way through the city districts. Civilians scurry towards the steam pools, dumping large cauldrons of cold water into its depths, and as a byproduct releasing more clouds of steam into the area.  Each district of the city has its own place along the wall and as such carries many exciting wares unique to Kaastark. The Garden District boasts flowers of brilliant reds and blue, each thriving in the unusual conditions it was born into. The Farming District has taken advantage of vertical plots and offers various species of beans, peppers, and grains. The Market District is a vast, open bazaar situated directly next to the Garden District, which houses hundreds of stalls selling the freshest vegetables and most beautiful linens in the region. The Civil, Noble, and Military districts are all separated respectively but sit adjacent to one another, making up the Living Quarters. The Temple District encompasses almost the entirety of the caldera and contains the Obsidian Tower, the Red King's Temple, and the Hissing Pools. Here, the Red Priestesses tend to the Eternal Flame and can be seen accepting offerings to the Red King from civilians who wish to pay homage to him.  Though the city is immense, and everyone seems to be busy minding their duties, the Market District has its agenda and welcomes weary travelers into their high priced inns with open arms. The Fireside Tavern, however, is a unique establishment whose owner, Akhem, prides himself on offering only the best quality food and rooms to those who cannot afford to rest their weary bones on beautiful silks. The tavern itself is three floors high, much taller and grander than its competitors, but has a well-worn, gently loved look about it. Game tables, a large hearth, and beautiful women are just some of the attractions one can catch a glance of when passing through its doors. The tavern is refreshing, inviting, and is bustling with activity.   Akhem allows a handful of carts to set up shop outside of the tavern once a week and encourages newcomers to take a glance at the collections offered outside. Each cart has been inspected by Akhem before their wares are sold and he can -guarantee- each item's authenticity. An announcement board is nailed to the side of the tavern and looks to be kept up to date because there aren't many postings available. One flier, however, does hang loosely from a silver pin, pocked with various holes from when it had been attached several times before. A man by the name of "Akhem" is advertising for recruits for a new guild he is forming: the Fireside Free Company.   --------------------------------------------------------------------------------------                               You're okay with homebrew rules that incentivize and rewards creative thinking and role-playing over min-maxing.  You want a sandbox role-playing game where you choose a hex on the map and drop down ready to explore.  You're okay with change. We're often adding in new class archetypes, races, maps, lore and other information! Sometimes this means your character might see retroactive changes to abilities or scores. We're always balancing/tweaking our game!  The world doesn't adhere to 'levels'; you may very well be adventuring into territory where a powerful Ogre has made his home, just because you're a new character doesn't mean he's going to scale to you so that he's a proper challenge. It's up to the players to decide when they want to run.  If you're okay with using VOICE chat - we use Discord.  You're an adult who is okay with the crude language being used at the gaming table and a little bit of OOC banter while we play.  You're okay with some theater of the mind combat and movement from time to time. Varies based on the GM running.                                      You're looking for a 100% by the books 5th Edition game.  You're a rules lawyer, or you read through the monster manual while we play. "That goblin shouldn't have a bow!"  You can't use Discord, or you aren't willing to use Discord.  If you're playing a character, who is evil or more interested in their goals than that of the parties. Don't be that guy.  If you think you should have a PC halo. Every action has a reaction. Death can come swiftly to the unwary. Dice fall where they may.     What is a living campaign?  Living campaigns are a shared campaign setting with a codified set of rules for the campaign that govern how to build and advance characters as well as how the campaign will handle rules elements of the setting. Campaign staff create, distribute, and manage new adventures in that campaign setting, and quite often administer a player database and promote various products. A living campaign lets players build and advance characters, develop their personalities, and forge relationships. Living campaign games are run at conventions, game days and other gatherings. The rules for character tracking allow a player to take their PC they created for the campaign to any of these meetings and play it in the adventures offered.  In this instance the OLC or Ohr Living Campaign is an online living campaign centered on using the programs Discord & Roll20.net to create a living, breathing world where multiple game masters and players can come together to build a shared universe. Players can create characters and take them to multiple games to go on different adventures or explore dark dungeons as they present themselves. Always keep in mind however that actions have consequences and those consequences can affect the world around you!