
There's a new Mists of Akuma module on the marketplace: Feud Primordial ! In addition to being the only Mists of Akuma adventure without "of" in the title, it's also the first to delve into southern Soburin or directly involve the mythical Imperial Siblings. Disrupt the ritual of the demonic sorcerer Shinjirarenai, chase after sneaky merchants across the rainforests of Ikari Prefecture, utilize over 70 tokens and 11 maps, and more within this epic and latest module ! Speaking of modules, there's quite a few for Mists of Akuma and I thought a quick breakdown might be useful for folks. ADVENTURE LEVEL TYPE OF MODULE VIDEOS Scourge of Róbai Shita Temple 3rd-4th Isolated mountain village mystery and dungeon crawl Coming Soon Feud Primordial 5th Mystery adventure across prefectures and the city of Nesuto Coming Soon Fangs of Revenge 6th-7th Duplicitous intrigue and a deep mystery in a railroad town Coming Soon Cursed Soul of the Scorpion Samurai 7th Covert journeys, zombie pandemonium, and a chase after a murderous anti-hero Actual Play #1 The Yai Sovereign of Storms 7th-8th Discover the oni city of Tsukisasu and influence who rules over the secret settlement Coming Soon (thanks Mtn Mama!) Revenge of the Pale Master 8th-10th An epic adventure delving into the dark past of Kizaki and the bloody abattoir of its true master Coming Soon REVIEWS More are coming along the way and I'll post them here (and update this thread when a new adventure comes out!) but until then, check out what Mick H. had to say about Scourge of Róbai Shita Temple ! Great Module - we had lots of fun playing it and the game setting is unique and interesting - especially if you like a melding of fantasy samurai with magic and cyber-tech - although the GM can play down the "tech" aspect of the setting if desired as the steam-powered limbs of some of the characters and the techno-undead-mage that I played, could be considered more magical than tech. The pre-gen characters we used mechanically show-cased a lot of the setting's special qualities and had interesting backgrounds with good role-playing flavour. The artwork - tokens and maps and handouts is consistently excellent. There were dozens of fully-statted enemies, allies, monsters, maps of outdoor and indoor locations. The whole thing was held together by a well-plotted scenario - clear goals to follow but easily enough options not to feel rail-roaded. Plenty of exciting combat, plenty of exploration and an actual mystery to solve that took some role-playing. Despite dying at the end of the finale encounter, I got to die gloriously executing a brilliant (if I say so myself) plan that really fit the story. I've read a couple of the other Akuma scenarios and they look to be of the same high quality. Zai-Pho - The Undead Mage will be back! - Mick H. UPDATES As mentioned elsewhere I'm continually improving the modules with feedback from folks. Here are the recent updates (enhancements included in the latest adventure as well). Semi-opaque token for the Mists of Akuma (so you can see tokens within it). Maps updated with transparent GM layers for improved legibility of tokens beneath map layers. Read Me handout with tips to get the most out of the adventure module's Roll20 features. The Soburin Primer, a quick breakdown with essential setting information about Mists of Akuma. Revised scaling of several maps (most notably the dungeons in Scourge of Róbai Shita Temple ).